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WiredEffectMoveFurniTowards Overhaul. Works exactly like Habbo.com now - Credits to Beny
This commit is contained in:
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f84be00933
commit
586ed03d9d
@ -4,32 +4,41 @@ import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.gameclients.GameClient;
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import com.eu.habbo.habbohotel.items.Item;
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import com.eu.habbo.habbohotel.items.interactions.InteractionWiredEffect;
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import com.eu.habbo.habbohotel.items.interactions.games.battlebanzai.InteractionBattleBanzaiTile;
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import com.eu.habbo.habbohotel.items.interactions.games.freeze.InteractionFreezeTile;
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import com.eu.habbo.habbohotel.rooms.*;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.wired.WiredEffectType;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.habbohotel.wired.WiredTriggerType;
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import com.eu.habbo.messages.ClientMessage;
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import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.util.pathfinding.Rotation;
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import com.eu.habbo.messages.outgoing.rooms.items.FloorItemOnRollerComposer;
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import com.eu.habbo.threading.runnables.WiredCollissionRunnable;
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import gnu.trove.map.hash.THashMap;
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import gnu.trove.set.hash.THashSet;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Wired effect: move to closest user
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* Confirmed as working exactly like Habbo.com 03/05/2019 04:00
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* @author Beny.
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*/
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public class WiredEffectMoveFurniTowards extends InteractionWiredEffect
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{
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public static final WiredEffectType type = WiredEffectType.CHASE;
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private THashSet<HabboItem> items;
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private THashMap<Integer, RoomUserRotation> lastDirections;
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public WiredEffectMoveFurniTowards(ResultSet set, Item baseItem) throws SQLException
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{
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super(set, baseItem);
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this.items = new THashSet<>();
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this.lastDirections = new THashMap<>();
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}
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public WiredEffectMoveFurniTowards(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells)
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@ -38,144 +47,183 @@ public class WiredEffectMoveFurniTowards extends InteractionWiredEffect
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this.items = new THashSet<>();
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}
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public List<RoomUserRotation> getAvailableDirections(HabboItem item, Room room) {
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List<RoomUserRotation> availableDirections = new ArrayList<>();
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RoomLayout layout = room.getLayout();
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RoomTile currentTile = layout.getTile(item.getX(), item.getY());
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RoomUserRotation[] rotations = new RoomUserRotation[] { RoomUserRotation.NORTH, RoomUserRotation.EAST, RoomUserRotation.SOUTH, RoomUserRotation.WEST };
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for(RoomUserRotation rot : rotations) {
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RoomTile tile = layout.getTileInFront(currentTile, rot.getValue());
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if(tile == null || tile.state == RoomTileState.BLOCKED || tile.state == RoomTileState.INVALID)
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continue;
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if(!layout.tileExists(tile.x, tile.y))
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continue;
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if(room.furnitureFitsAt(tile, item, item.getRotation()) == FurnitureMovementError.INVALID_MOVE)
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continue;
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HabboItem topItem = room.getTopItemAt(tile.x, tile.y);
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if(topItem != null && !topItem.getBaseItem().allowStack())
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continue;
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if(tile.getAllowStack()) {
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availableDirections.add(rot);
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}
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}
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return availableDirections;
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}
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@Override
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public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff)
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{
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THashSet<HabboItem> items = new THashSet<>();
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THashSet<HabboItem> items = new THashSet<HabboItem>();
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for(HabboItem item : this.items)
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{
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if (item.getRoomId() == 0)
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if(Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
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items.add(item);
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}
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this.items.removeAll(items);
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for(HabboItem item : this.items)
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for(HabboItem item : items)
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{
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RoomTile furniLocation = room.getLayout().getTile(item.getX(), item.getY());
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this.items.remove(item);
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}
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for(HabboItem item : this.items) {
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// direction the furni will move in
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RoomUserRotation moveDirection = null;
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RoomUserRotation lastDirection = lastDirections.get(item.getId());
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// 1. Check if any user is within 3 tiles from the item
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Habbo target = null; // closest found user
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RoomLayout layout = room.getLayout();
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boolean collided = false;
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double shortest = 3 + Math.max(item.getBaseItem().getWidth(), item.getBaseItem().getLength());
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Habbo target = null;
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THashSet<RoomTile> tiles = room.getLayout().getTilesAt(furniLocation, item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation());
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for (Habbo habbo : room.getHabbos())
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{
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RoomTile currentLocation = habbo.getRoomUnit().getCurrentLocation();
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for (RoomTile t : tiles)
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{
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if (currentLocation.x == t.x || currentLocation.y == t.y)
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{
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double distance = t.distance(habbo.getRoomUnit().getCurrentLocation());
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if (distance == 1)
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{
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Emulator.getThreading().run(new Runnable()
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{
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@Override
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public void run()
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{
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WiredHandler.handle(WiredTriggerType.COLLISION, habbo.getRoomUnit(), room, new Object[]{item});
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}
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});
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collided = true;
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for(int i = 0; i < 3; i++) {
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if(target != null)
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break;
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RoomUserRotation[] rotations = new RoomUserRotation[] { RoomUserRotation.NORTH, RoomUserRotation.EAST, RoomUserRotation.SOUTH, RoomUserRotation.WEST };
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for(RoomUserRotation rot : rotations) {
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RoomTile startTile = layout.getTile(item.getX(), item.getY());
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for(int ii = 0; ii <= i; ii++) {
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if(startTile == null)
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break;
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startTile = layout.getTileInFront(startTile, rot.getValue());
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}
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if(startTile != null && layout.tileExists(startTile.x, startTile.y)) {
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THashSet<Habbo> habbosAtTile = room.getHabbosAt(startTile.x, startTile.y);
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if (habbosAtTile.size() > 0) {
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target = habbosAtTile.iterator().next();
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if (i == 0) { // i = 0 means right next to it
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collided = true;
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Emulator.getThreading().run(new WiredCollissionRunnable(target.getRoomUnit(), room, new Object[]{item}));
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}
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break;
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}
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boolean valid = true;
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for (RoomTile tile : room.getLayout().getTilesInFront(habbo.getRoomUnit().getCurrentLocation(), Rotation.Calculate(currentLocation.x, currentLocation.y, t.x, t.y), (int) Math.ceil(distance)))
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{
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if (tile.state == RoomTileState.INVALID)
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{
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valid = false;
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break;
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}
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if (tile == t)
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{
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//Do not look further in case of rounding error.
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break;
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}
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}
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if (valid && distance <= shortest)
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{
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target = habbo;
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shortest = distance;
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}
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}
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}
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}
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if (collided)
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{
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break;
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if(collided)
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continue;
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if(target != null) {
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if(target.getRoomUnit().getX() == item.getX())
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{
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if (item.getY() < target.getRoomUnit().getY())
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moveDirection = RoomUserRotation.SOUTH;
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else
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moveDirection = RoomUserRotation.NORTH;
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}
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else if(target.getRoomUnit().getY() == item.getY())
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{
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if (item.getX() < target.getRoomUnit().getX())
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moveDirection = RoomUserRotation.EAST;
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else
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moveDirection = RoomUserRotation.WEST;
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}
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else if (target.getRoomUnit().getX() - item.getX() > target.getRoomUnit().getY() - item.getY())
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{
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if (target.getRoomUnit().getX() - item.getX() > 0 )
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moveDirection = RoomUserRotation.EAST;
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else
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moveDirection = RoomUserRotation.WEST;
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}
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else
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{
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if (target.getRoomUnit().getY() - item.getY() > 0)
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moveDirection = RoomUserRotation.SOUTH;
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else
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moveDirection = RoomUserRotation.NORTH;
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}
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}
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int x = 0;
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int y = 0;
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if(target != null)
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{
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for (RoomTile tile : tiles)
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{
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if (target.getRoomUnit().getX() == tile.x)
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{
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if (tile.y < target.getRoomUnit().getY())
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y++;
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else
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y--;
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break;
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} else if (target.getRoomUnit().getY() == tile.y)
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{
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if (tile.x < target.getRoomUnit().getX())
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x++;
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else
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x--;
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break;
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} else if (target.getRoomUnit().getX() - tile.x > target.getRoomUnit().getY() - tile.y)
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{
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if (target.getRoomUnit().getX() - tile.x > 0)
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x++;
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else
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x--;
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break;
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} else
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{
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if (target.getRoomUnit().getY() - tile.y > 0)
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y++;
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else
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y--;
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break;
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// 2. Get a random direction
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/*
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getAvailableDirections:
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0 available - don't move
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1 available - move in that direction
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2 available - if lastdirection = null move in random possible direction
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else if direction[0] = lastdirection opposite, move in direction[1]
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else move in direction[0]
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3+ available - move in random direction, but never the opposite
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*/
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List<RoomUserRotation> availableDirections = this.getAvailableDirections(item, room);
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if(moveDirection != null && !availableDirections.contains(moveDirection))
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moveDirection = null;
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if(moveDirection == null) {
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if (availableDirections.size() == 0) {
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continue;
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} else if (availableDirections.size() == 1) {
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moveDirection = availableDirections.iterator().next();
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} else if (availableDirections.size() == 2) {
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if (lastDirection == null) {
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moveDirection = availableDirections.get(Emulator.getRandom().nextInt(availableDirections.size()));
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} else {
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RoomUserRotation oppositeLast = lastDirection.getOpposite();
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if (availableDirections.get(0) == oppositeLast) {
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moveDirection = availableDirections.get(1);
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} else {
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moveDirection = availableDirections.get(0);
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}
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}
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}
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}
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else
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{
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switch (Emulator.getRandom().nextInt(4))
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{
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case 0: x--; break;
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case 1: x++; break;
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case 2: y--; break;
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case 3: y++; break;
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} else {
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if (lastDirection != null) {
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RoomUserRotation opposite = lastDirection.getOpposite();
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availableDirections.remove(opposite);
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}
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moveDirection = availableDirections.get(Emulator.getRandom().nextInt(availableDirections.size()));
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}
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}
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boolean validMove = true;
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RoomTile newTile = room.getLayout().getTile((short) (item.getX() + x), (short) (item.getY() + y));
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if(room.getLayout().getTilesAt(newTile, item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation()) == null) {
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validMove = false;
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}
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for(RoomTile t : room.getLayout().getTilesAt(newTile, item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation())) {
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if ((item instanceof InteractionFreezeTile || item instanceof InteractionBattleBanzaiTile) && room.hasItemsAt(t.x, t.y)) {
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validMove = false;
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RoomTile newTile = room.getLayout().getTileInFront(room.getLayout().getTile(item.getX(), item.getY()), moveDirection.getValue());
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if(newTile != null) {
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lastDirections.put(item.getId(), moveDirection);
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FurnitureMovementError error = room.furnitureFitsAt(newTile, item, item.getRotation());
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if(error == FurnitureMovementError.NONE) {
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double offset = room.getStackHeight(newTile.x, newTile.y, false, item) - item.getZ();
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room.sendComposer(new FloorItemOnRollerComposer(item, null, newTile, offset, room).compose());
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}
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if (t == null || (t.state == RoomTileState.OPEN && !t.isWalkable()) || t.state == RoomTileState.BLOCKED || t.state == RoomTileState.INVALID || !room.furnitureFitsAt(t, item, item.getRotation()).equals(FurnitureMovementError.NONE) || !room.getLayout().tileExists(t.x, t.y)) {
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validMove = false;
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}
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}
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if(validMove) {
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room.slideFurniTo(item, newTile, item.getRotation());
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}
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}
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@ -5381,6 +5381,9 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
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public FurnitureMovementError furnitureFitsAt(RoomTile tile, HabboItem item, int rotation)
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{
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if(!this.layout.fitsOnMap(tile, item.getBaseItem().getWidth(), item.getBaseItem().getLength(), rotation))
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return FurnitureMovementError.INVALID_MOVE;
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THashSet<RoomTile> occupiedTiles = this.layout.getTilesAt(tile, item.getBaseItem().getWidth(), item.getBaseItem().getLength(), rotation);
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for (RoomTile t : occupiedTiles) {
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@ -666,6 +666,47 @@ public class RoomLayout
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return new Rectangle(x, y, width, length);
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}
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public boolean fitsOnMap(RoomTile tile, int width, int length, int rotation)
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{
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THashSet<RoomTile> pointList = new THashSet<>(width * length, 0.1f);
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if (tile != null)
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{
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if (rotation == 0 || rotation == 4)
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{
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for (short i = tile.x; i <= (tile.x + (width - 1)); i++)
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{
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for (short j = tile.y; j <= (tile.y + (length - 1)); j++)
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{
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RoomTile t = this.getTile(i, j);
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if (t == null || t.state == RoomTileState.INVALID)
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{
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return false;
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}
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}
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}
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}
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else if (rotation == 2 || rotation == 6)
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{
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for (short i = tile.x; i <= (tile.x + (length - 1)); i++)
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{
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for (short j = tile.y; j <= (tile.y + (width - 1)); j++)
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{
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RoomTile t = this.getTile(i, j);
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if (t == null || t.state == RoomTileState.INVALID)
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{
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return false;
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}
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}
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}
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}
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}
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return true;
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}
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public THashSet<RoomTile> getTilesAt(RoomTile tile, int width, int length, int rotation)
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{
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THashSet<RoomTile> pointList = new THashSet<>(width * length, 0.1f);
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@ -23,6 +23,28 @@ public enum RoomUserRotation
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return this.direction;
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}
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public RoomUserRotation getOpposite() {
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switch (this) {
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case NORTH:
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return RoomUserRotation.SOUTH;
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case NORTH_EAST:
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return RoomUserRotation.SOUTH_WEST;
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case EAST:
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return RoomUserRotation.WEST;
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case SOUTH_EAST:
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return RoomUserRotation.NORTH_WEST;
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case SOUTH:
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return RoomUserRotation.NORTH;
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case SOUTH_WEST:
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return RoomUserRotation.NORTH_EAST;
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case WEST:
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return RoomUserRotation.EAST;
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case NORTH_WEST:
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return RoomUserRotation.SOUTH_EAST;
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}
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return null;
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}
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public static RoomUserRotation fromValue(int rotation)
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{
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rotation %= 8;
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@ -0,0 +1,24 @@
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package com.eu.habbo.threading.runnables;
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import com.eu.habbo.habbohotel.rooms.Room;
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import com.eu.habbo.habbohotel.rooms.RoomUnit;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.habbohotel.wired.WiredTriggerType;
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public class WiredCollissionRunnable implements Runnable {
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public final RoomUnit roomUnit;
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public final Room room;
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public final Object[] objects;
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public WiredCollissionRunnable(RoomUnit roomUnit, Room room, Object[] objects) {
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this.roomUnit = roomUnit;
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this.room = room;
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this.objects = objects;
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}
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@Override
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public void run() {
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WiredHandler.handle(WiredTriggerType.COLLISION, roomUnit, room, objects);
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}
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}
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