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Merge branch 'buildheight_plugin_event' into 'dev'
Buildheight Plugin Event See merge request morningstar/Arcturus-Community!239
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commit
5038b02445
@ -4451,7 +4451,16 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
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return fits;
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}
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item.setZ(tile.getStackHeight());
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double height = tile.getStackHeight();
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if (Emulator.getPluginManager().isRegistered(FurnitureBuildheightEvent.class, true)) {
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FurnitureBuildheightEvent event = (FurnitureBuildheightEvent) Emulator.getPluginManager().fireEvent(new FurnitureBuildheightEvent(item, owner, 0.00, height));
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if (event.hasChangedHeight()) {
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height = event.getUpdatedHeight();
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}
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}
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item.setZ(height);
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item.setX(tile.x);
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item.setY(tile.y);
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item.setRotation(rotation);
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@ -4567,6 +4576,13 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
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height = this.getStackHeight(tile.x, tile.y, false, item);
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}
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if (Emulator.getPluginManager().isRegistered(FurnitureBuildheightEvent.class, true)) {
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FurnitureBuildheightEvent event = (FurnitureBuildheightEvent) Emulator.getPluginManager().fireEvent(new FurnitureBuildheightEvent(item, actor, 0.00, height));
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if (event.hasChangedHeight()) {
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height = event.getUpdatedHeight();
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}
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}
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if(height > 40d) return FurnitureMovementError.CANT_STACK;
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item.setX(tile.x);
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@ -0,0 +1,30 @@
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package com.eu.habbo.plugin.events.furniture;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.habbohotel.users.HabboItem;
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public class FurnitureBuildheightEvent extends FurnitureUserEvent {
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public final double oldHeight;
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public final double newHeight;
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private double updatedHeight;
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private boolean changedHeight = false;
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public FurnitureBuildheightEvent(HabboItem furniture, Habbo habbo, double oldHeight, double newHeight) {
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super(furniture, habbo);
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this.oldHeight = oldHeight;
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this.newHeight = newHeight;
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}
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public void setNewHeight(double updatedHeight) {
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this.updatedHeight = updatedHeight;
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this.changedHeight = true;
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}
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public boolean hasChangedHeight() { return changedHeight; }
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public double getUpdatedHeight() { return updatedHeight; }
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}
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