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synced 2025-01-31 12:22:36 +01:00
Fix issue with WiredEffectTeleport. Credits to Beny.
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@ -42,7 +42,7 @@ public class WiredEffectTeleport extends InteractionWiredEffect {
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}
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}
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public static void teleportUnitToTile(RoomUnit roomUnit, RoomTile tile) {
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public static void teleportUnitToTile(RoomUnit roomUnit, RoomTile tile) {
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if (roomUnit == null || tile == null)
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if (roomUnit == null || tile == null || roomUnit.isWiredTeleporting)
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return;
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return;
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Room room = roomUnit.getRoom();
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Room room = roomUnit.getRoom();
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@ -30,6 +30,7 @@ import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.ScheduledFuture;
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public class RoomUnit {
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public class RoomUnit {
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public boolean isWiredTeleporting = false;
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private final ConcurrentHashMap<RoomUnitStatus, String> status;
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private final ConcurrentHashMap<RoomUnitStatus, String> status;
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private final THashMap<String, Object> cacheable;
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private final THashMap<String, Object> cacheable;
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public boolean canRotate = true;
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public boolean canRotate = true;
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@ -194,9 +194,7 @@ public class WiredHandler {
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if (effect != null && effect.canExecute(millis)) {
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if (effect != null && effect.canExecute(millis)) {
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executed = true;
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executed = true;
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if (!effect.requiresTriggeringUser() || (roomUnit != null && effect.requiresTriggeringUser())) {
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if (!effect.requiresTriggeringUser() || (roomUnit != null && effect.requiresTriggeringUser())) {
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Emulator.getThreading().run(new Runnable() {
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Emulator.getThreading().run(() -> {
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@Override
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public void run() {
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if (room.isLoaded()) {
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if (room.isLoaded()) {
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try {
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try {
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if (!effect.execute(roomUnit, room, stuff)) return;
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if (!effect.execute(roomUnit, room, stuff)) return;
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@ -207,7 +205,6 @@ public class WiredHandler {
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effect.activateBox(room);
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effect.activateBox(room);
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}
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}
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}
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}, effect.getDelay() * 500);
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}, effect.getDelay() * 500);
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}
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}
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}
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}
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@ -27,6 +27,7 @@ public class RoomUnitTeleport implements Runnable {
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this.y = y;
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this.y = y;
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this.z = z;
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this.z = z;
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this.newEffect = newEffect;
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this.newEffect = newEffect;
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roomUnit.isWiredTeleporting = true;
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}
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}
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@Override
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@Override
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@ -53,6 +54,7 @@ public class RoomUnitTeleport implements Runnable {
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ServerMessage teleportMessage = new RoomUnitOnRollerComposer(this.roomUnit, t, this.room).compose();
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ServerMessage teleportMessage = new RoomUnitOnRollerComposer(this.roomUnit, t, this.room).compose();
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this.roomUnit.setLocation(t);
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this.roomUnit.setLocation(t);
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this.room.sendComposer(teleportMessage);
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this.room.sendComposer(teleportMessage);
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roomUnit.isWiredTeleporting = false;
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this.room.updateHabbosAt(t.x, t.y);
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this.room.updateHabbosAt(t.x, t.y);
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this.room.updateBotsAt(t.x, t.y);
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this.room.updateBotsAt(t.x, t.y);
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