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Walk through fixed
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@ -314,7 +314,7 @@ public class RoomLayout
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if (height > MAXIMUM_STEP_HEIGHT && currentAdj.state == RoomTileState.OPEN) continue;
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if (height > MAXIMUM_STEP_HEIGHT && currentAdj.state == RoomTileState.OPEN) continue;
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//Check if the tile has habbos.
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//Check if the tile has habbos.
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if (!this.room.isAllowWalkthrough() && this.room.hasHabbosAt(currentAdj.x, currentAdj.y))
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if ((!this.room.isAllowWalkthrough() || currentAdj.equals(goalLocation)) && (this.room.hasHabbosAt(currentAdj.x, currentAdj.y) || this.room.hasPetsAt(currentAdj.x, currentAdj.y) || this.room.hasBotsAt(currentAdj.x, currentAdj.y)))
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{
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{
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closedList.add(currentAdj);
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closedList.add(currentAdj);
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openList.remove(currentAdj);
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openList.remove(currentAdj);
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