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Make avatar walk to switch if not already adjacent to it (fixes #313)
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@ -1,14 +1,18 @@
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package com.eu.habbo.habbohotel.items.interactions;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.gameclients.GameClient;
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import com.eu.habbo.habbohotel.items.Item;
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import com.eu.habbo.habbohotel.rooms.Room;
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import com.eu.habbo.habbohotel.rooms.RoomLayout;
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import com.eu.habbo.habbohotel.rooms.RoomTile;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.threading.runnables.RoomUnitWalkToLocation;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.List;
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public class InteractionSwitch extends InteractionDefault {
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public InteractionSwitch(ResultSet set, Item baseItem) throws SQLException {
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@ -43,12 +47,22 @@ public class InteractionSwitch extends InteractionDefault {
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RoomTile closestTile = null;
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for (RoomTile tile : room.getLayout().getTilesAround(room.getLayout().getTile(this.getX(), this.getY()))) {
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if (tile.isWalkable() && (closestTile == null || closestTile.distance(client.getHabbo().getRoomUnit().getCurrentLocation()) > tile.distance(client.getHabbo().getRoomUnit().getCurrentLocation()))) {
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closestTile = client.getHabbo().getRoomUnit().getCurrentLocation();
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closestTile = tile;
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}
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}
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if (closestTile != null) {
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if (closestTile != null && !closestTile.equals(client.getHabbo().getRoomUnit().getCurrentLocation())) {
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List<Runnable> onSuccess = new ArrayList<>();
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onSuccess.add(() -> {
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try {
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this.onClick(client, room, objects);
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} catch (Exception e) {
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e.printStackTrace();
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}
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});
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client.getHabbo().getRoomUnit().setGoalLocation(closestTile);
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Emulator.getThreading().run(new RoomUnitWalkToLocation(client.getHabbo().getRoomUnit(), closestTile, room, onSuccess, new ArrayList<>()));
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}
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}
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