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Reset banzai tile state on pickup
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parent
44de2a81ec
commit
304907ddf1
@ -99,4 +99,23 @@ public class InteractionBattleBanzaiTile extends HabboItem {
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return super.canStackAt(room, itemsAtLocation);
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return super.canStackAt(room, itemsAtLocation);
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}
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}
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@Override
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public void onPickUp(Room room) {
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super.onPickUp(room);
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this.setExtradata("0");
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room.updateItem(this);
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}
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@Override
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public void onPlace(Room room) {
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super.onPlace(room);
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BattleBanzaiGame game = (BattleBanzaiGame) room.getGame(BattleBanzaiGame.class);
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if (game != null && game.getState() != GameState.IDLE) {
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this.setExtradata("1");
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}
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}
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}
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}
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@ -13,7 +13,7 @@ public class MoodLightSaveSettingsEvent extends MessageHandler {
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public void handle() throws Exception {
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public void handle() throws Exception {
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Room room = this.client.getHabbo().getHabboInfo().getCurrentRoom();
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Room room = this.client.getHabbo().getHabboInfo().getCurrentRoom();
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if ((room.getGuildId() > 0 && room.guildRightLevel(this.client.getHabbo()) < 2) && !room.hasRights(this.client.getHabbo()))
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if ((room.getGuildId() <= 0 && room.guildRightLevel(this.client.getHabbo()) < 2) && !room.hasRights(this.client.getHabbo()))
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return;
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return;
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int id = this.packet.readInt();
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int id = this.packet.readInt();
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