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Fix banzai tiles flicker. See merge request morningstar/Arcturus-Community!312
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@ -12,7 +12,7 @@ Arcturus Morningstar is released under the [GNU General Public License v3](https
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## Versions ##
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## Versions ##
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![image](https://img.shields.io/badge/VERSION-2.4.0-success.svg?style=for-the-badge&logo=appveyor)
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![image](https://img.shields.io/badge/VERSION-2.4.0-success.svg?style=for-the-badge&logo=appveyor)
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![image](https://img.shields.io/badge/STATUS-UNSTABLE-red.svg?style=for-the-badge&logo=appveyor)
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![image](https://img.shields.io/badge/STATUS-STABLE-blue.svg?style=for-the-badge&logo=appveyor)
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Compiled Download: https://git.krews.org/morningstar/Arcturus-Community/releases
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Compiled Download: https://git.krews.org/morningstar/Arcturus-Community/releases
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@ -41,7 +41,7 @@ public class BattleBanzaiTilesFlicker implements Runnable {
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this.room.sendComposer(new ItemsDataUpdateComposer(this.items).compose());
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this.room.sendComposer(new ItemsDataUpdateComposer(this.items).compose());
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if (this.count == 5) {
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if (this.count == 9) {
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for (HabboItem item : this.room.getRoomSpecialTypes().getItemsOfType(InteractionBattleBanzaiSphere.class)) {
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for (HabboItem item : this.room.getRoomSpecialTypes().getItemsOfType(InteractionBattleBanzaiSphere.class)) {
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item.setExtradata("0");
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item.setExtradata("0");
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this.room.updateItemState(item);
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this.room.updateItemState(item);
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