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Make BB tile filling threaded
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3b10d8abc3
commit
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@ -23,6 +23,8 @@ import gnu.trove.map.hash.THashMap;
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import gnu.trove.set.hash.THashSet;
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import gnu.trove.set.hash.THashSet;
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import java.util.*;
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import java.util.*;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ThreadPoolExecutor;
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public class BattleBanzaiGame extends Game
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public class BattleBanzaiGame extends Game
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{
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{
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@ -38,6 +40,8 @@ public class BattleBanzaiGame extends Game
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public static final int POINTS_LOCK_TILE = Emulator.getConfig().getInt("hotel.banzai.points.tile.lock", 1);
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public static final int POINTS_LOCK_TILE = Emulator.getConfig().getInt("hotel.banzai.points.tile.lock", 1);
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private static final ThreadPoolExecutor executor = (ThreadPoolExecutor) Executors.newFixedThreadPool(Emulator.getConfig().getInt("hotel.banzai.fill.threads", 2));
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private int tileCount;
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private int tileCount;
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private int countDown;
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private int countDown;
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@ -292,38 +296,41 @@ public class BattleBanzaiGame extends Game
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if (doNotCheckFill) return;
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if (doNotCheckFill) return;
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int x = item.getX();
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final int x = item.getX();
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int y = item.getY();
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final int y = item.getY();
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List<List<RoomTile>> filledAreas = new ArrayList<>();
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final List<List<RoomTile>> filledAreas = new ArrayList<>();
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THashSet<HabboItem> lockedTiles = new THashSet<>(this.lockedTiles.get(teamColor));
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final THashSet<HabboItem> lockedTiles = new THashSet<>(this.lockedTiles.get(teamColor));
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filledAreas.add(this.floodFill(x, y - 1, lockedTiles, new ArrayList<>(), teamColor));
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filledAreas.add(this.floodFill(x, y + 1, lockedTiles, new ArrayList<>(), teamColor));
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filledAreas.add(this.floodFill(x - 1, y, lockedTiles, new ArrayList<>(), teamColor));
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filledAreas.add(this.floodFill(x + 1, y, lockedTiles, new ArrayList<>(), teamColor));
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Optional<List<RoomTile>> largestAreaOfAll = filledAreas.stream().filter(Objects::nonNull).max(Comparator.comparing(List::size));
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executor.execute(() -> {
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filledAreas.add(this.floodFill(x, y - 1, lockedTiles, new ArrayList<>(), teamColor));
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filledAreas.add(this.floodFill(x, y + 1, lockedTiles, new ArrayList<>(), teamColor));
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filledAreas.add(this.floodFill(x - 1, y, lockedTiles, new ArrayList<>(), teamColor));
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filledAreas.add(this.floodFill(x + 1, y, lockedTiles, new ArrayList<>(), teamColor));
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if (largestAreaOfAll.isPresent())
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Optional<List<RoomTile>> largestAreaOfAll = filledAreas.stream().filter(Objects::nonNull).max(Comparator.comparing(List::size));
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{
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for (RoomTile tile: largestAreaOfAll.get())
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if (largestAreaOfAll.isPresent())
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{
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{
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Optional<HabboItem> tileItem = this.gameTiles.values().stream().filter(i -> i.getX() == tile.x && i.getY() == tile.y && i instanceof InteractionBattleBanzaiTile).findAny();
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for (RoomTile tile: largestAreaOfAll.get())
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{
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Optional<HabboItem> tileItem = this.gameTiles.values().stream().filter(i -> i.getX() == tile.x && i.getY() == tile.y && i instanceof InteractionBattleBanzaiTile).findAny();
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tileItem.ifPresent(habboItem -> {
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tileItem.ifPresent(habboItem -> {
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this.tileLocked(teamColor, habboItem, habbo, true);
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this.tileLocked(teamColor, habboItem, habbo, true);
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habboItem.setExtradata((2 + (teamColor.type * 3) + 3) + "");
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habboItem.setExtradata((2 + (teamColor.type * 3) + 3) + "");
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this.room.updateItem(habboItem);
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this.room.updateItem(habboItem);
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});
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});
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}
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this.refreshCounters(teamColor);
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if (habbo != null)
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{
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habbo.getHabboInfo().getGamePlayer().addScore(BattleBanzaiGame.POINTS_LOCK_TILE * largestAreaOfAll.get().size());
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}
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}
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}
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});
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this.refreshCounters(teamColor);
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if (habbo != null)
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{
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habbo.getHabboInfo().getGamePlayer().addScore(BattleBanzaiGame.POINTS_LOCK_TILE * largestAreaOfAll.get().size());
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}
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}
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}
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}
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private List<RoomTile> floodFill(int x, int y, THashSet<HabboItem> lockedTiles, List<RoomTile> stack, GameTeamColors color)
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private List<RoomTile> floodFill(int x, int y, THashSet<HabboItem> lockedTiles, List<RoomTile> stack, GameTeamColors color)
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