mirror of
https://git.krews.org/morningstar/Arcturus-Community.git
synced 2024-11-30 09:50:51 +01:00
Make BB tile filling threaded
This commit is contained in:
parent
3b10d8abc3
commit
25058296c2
@ -23,6 +23,8 @@ import gnu.trove.map.hash.THashMap;
|
|||||||
import gnu.trove.set.hash.THashSet;
|
import gnu.trove.set.hash.THashSet;
|
||||||
|
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
import java.util.concurrent.ThreadPoolExecutor;
|
||||||
|
|
||||||
public class BattleBanzaiGame extends Game
|
public class BattleBanzaiGame extends Game
|
||||||
{
|
{
|
||||||
@ -38,6 +40,8 @@ public class BattleBanzaiGame extends Game
|
|||||||
|
|
||||||
public static final int POINTS_LOCK_TILE = Emulator.getConfig().getInt("hotel.banzai.points.tile.lock", 1);
|
public static final int POINTS_LOCK_TILE = Emulator.getConfig().getInt("hotel.banzai.points.tile.lock", 1);
|
||||||
|
|
||||||
|
private static final ThreadPoolExecutor executor = (ThreadPoolExecutor) Executors.newFixedThreadPool(Emulator.getConfig().getInt("hotel.banzai.fill.threads", 2));
|
||||||
|
|
||||||
private int tileCount;
|
private int tileCount;
|
||||||
|
|
||||||
private int countDown;
|
private int countDown;
|
||||||
@ -292,11 +296,13 @@ public class BattleBanzaiGame extends Game
|
|||||||
|
|
||||||
if (doNotCheckFill) return;
|
if (doNotCheckFill) return;
|
||||||
|
|
||||||
int x = item.getX();
|
final int x = item.getX();
|
||||||
int y = item.getY();
|
final int y = item.getY();
|
||||||
|
|
||||||
List<List<RoomTile>> filledAreas = new ArrayList<>();
|
final List<List<RoomTile>> filledAreas = new ArrayList<>();
|
||||||
THashSet<HabboItem> lockedTiles = new THashSet<>(this.lockedTiles.get(teamColor));
|
final THashSet<HabboItem> lockedTiles = new THashSet<>(this.lockedTiles.get(teamColor));
|
||||||
|
|
||||||
|
executor.execute(() -> {
|
||||||
filledAreas.add(this.floodFill(x, y - 1, lockedTiles, new ArrayList<>(), teamColor));
|
filledAreas.add(this.floodFill(x, y - 1, lockedTiles, new ArrayList<>(), teamColor));
|
||||||
filledAreas.add(this.floodFill(x, y + 1, lockedTiles, new ArrayList<>(), teamColor));
|
filledAreas.add(this.floodFill(x, y + 1, lockedTiles, new ArrayList<>(), teamColor));
|
||||||
filledAreas.add(this.floodFill(x - 1, y, lockedTiles, new ArrayList<>(), teamColor));
|
filledAreas.add(this.floodFill(x - 1, y, lockedTiles, new ArrayList<>(), teamColor));
|
||||||
@ -324,6 +330,7 @@ public class BattleBanzaiGame extends Game
|
|||||||
habbo.getHabboInfo().getGamePlayer().addScore(BattleBanzaiGame.POINTS_LOCK_TILE * largestAreaOfAll.get().size());
|
habbo.getHabboInfo().getGamePlayer().addScore(BattleBanzaiGame.POINTS_LOCK_TILE * largestAreaOfAll.get().size());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<RoomTile> floodFill(int x, int y, THashSet<HabboItem> lockedTiles, List<RoomTile> stack, GameTeamColors color)
|
private List<RoomTile> floodFill(int x, int y, THashSet<HabboItem> lockedTiles, List<RoomTile> stack, GameTeamColors color)
|
||||||
|
Loading…
Reference in New Issue
Block a user