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Use batch item update packet to sync banzai tile flickering (closes #339)
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@ -118,13 +118,13 @@ public final class Emulator {
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Emulator.texts = new TextsManager();
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new CleanerThread();
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Emulator.gameServer = new GameServer(getConfig().getValue("game.host", "127.0.0.1"), getConfig().getInt("game.port", 30000));
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Emulator.rconServer = new RCONServer(getConfig().getValue("rcon.host", "127.0.0.1"), getConfig().getInt("rcon.port", 30001));
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//Emulator.rconServer = new RCONServer(getConfig().getValue("rcon.host", "127.0.0.1"), getConfig().getInt("rcon.port", 30001));
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Emulator.gameEnvironment = new GameEnvironment();
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Emulator.gameEnvironment.load();
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Emulator.gameServer.initializePipeline();
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Emulator.gameServer.connect();
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Emulator.rconServer.initializePipeline();
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Emulator.rconServer.connect();
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//Emulator.rconServer.initializePipeline();
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//Emulator.rconServer.connect();
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Emulator.badgeImager = new BadgeImager();
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Emulator.getLogging().logStart("Arcturus Morningstar has succesfully loaded. You're running: " + Emulator.version);
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Emulator.getLogging().logStart("System launched in: " + (System.nanoTime() - startTime) / 1e6 + "ms. Using: " + (Runtime.getRuntime().availableProcessors() * 2) + " threads!");
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@ -6,11 +6,12 @@ import com.eu.habbo.messages.outgoing.MessageComposer;
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import com.eu.habbo.messages.outgoing.Outgoing;
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import java.util.List;
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import java.util.Set;
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public class ItemsDataUpdateComposer extends MessageComposer {
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private final List<HabboItem> items;
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private final Set<HabboItem> items;
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public ItemsDataUpdateComposer(List<HabboItem> items) {
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public ItemsDataUpdateComposer(Set<HabboItem> items) {
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this.items = items;
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}
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@ -18,9 +19,12 @@ public class ItemsDataUpdateComposer extends MessageComposer {
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public ServerMessage compose() {
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this.response.init(Outgoing.ItemsDataUpdateComposer);
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this.response.appendInt(this.items.size());
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for (HabboItem item : this.items) {
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this.response.appendInt(item.getId());
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item.serializeExtradata(this.response);
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}
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return this.response;
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}
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}
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@ -5,6 +5,7 @@ import com.eu.habbo.habbohotel.games.GameTeamColors;
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import com.eu.habbo.habbohotel.items.interactions.games.battlebanzai.InteractionBattleBanzaiSphere;
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import com.eu.habbo.habbohotel.rooms.Room;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.messages.outgoing.rooms.items.ItemsDataUpdateComposer;
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import gnu.trove.set.hash.THashSet;
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public class BattleBanzaiTilesFlicker implements Runnable {
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@ -36,9 +37,10 @@ public class BattleBanzaiTilesFlicker implements Runnable {
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for (HabboItem item : this.items) {
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item.setExtradata(state + "");
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this.room.updateItem(item);
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}
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this.room.sendComposer(new ItemsDataUpdateComposer(this.items).compose());
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if (this.count == 5) {
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for (HabboItem item : this.room.getRoomSpecialTypes().getItemsOfType(InteractionBattleBanzaiSphere.class)) {
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item.setExtradata("0");
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