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Make game gates unwalkable during a game (fixes #312)
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@ -1,6 +1,7 @@
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package com.eu.habbo.habbohotel.items.interactions.games.battlebanzai.gates;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.games.Game;
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import com.eu.habbo.habbohotel.games.GameState;
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import com.eu.habbo.habbohotel.games.GameTeam;
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import com.eu.habbo.habbohotel.games.GameTeamColors;
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@ -28,17 +29,19 @@ public class InteractionBattleBanzaiGate extends InteractionGameGate {
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}
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@Override
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public boolean isWalkable() {
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Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
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if (room == null)
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return false;
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public void onWalk(RoomUnit roomUnit, Room room, Object[] objects) throws Exception {
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return (this.getExtradata() == null || this.getExtradata().isEmpty() || Integer.valueOf(this.getExtradata()) < 5) && ((room.getGame(BattleBanzaiGame.class))) == null || ((BattleBanzaiGame) (room.getGame(BattleBanzaiGame.class))).state.equals(GameState.IDLE);
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}
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@Override
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public void onWalk(RoomUnit roomUnit, Room room, Object[] objects) throws Exception {
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public boolean isWalkable() {
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Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
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if (room == null) return false;
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Game game = room.getGame(BattleBanzaiGame.class);
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return game == null || game.getState() == GameState.IDLE;
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}
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//TODO: Move to upper class
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@ -1,5 +1,7 @@
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package com.eu.habbo.habbohotel.items.interactions.games.freeze.gates;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.games.Game;
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import com.eu.habbo.habbohotel.games.GameState;
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import com.eu.habbo.habbohotel.games.GameTeam;
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import com.eu.habbo.habbohotel.games.GameTeamColors;
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@ -27,18 +29,18 @@ public class InteractionFreezeGate extends InteractionGameGate {
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}
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@Override
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public boolean isWalkable() {
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if (this.getRoomId() == 0)
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return false;
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return (this.getExtradata().isEmpty() ||
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Integer.valueOf(this.getExtradata()) < 5);
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//((Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getGame(FreezeGame.class))) == null ||
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//!((FreezeGame)(Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getGame(FreezeGame.class))).isRunning;
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public void onWalk(RoomUnit roomUnit, Room room, Object[] objects) throws Exception {
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}
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@Override
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public void onWalk(RoomUnit roomUnit, Room room, Object[] objects) throws Exception {
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public boolean isWalkable() {
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Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
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if (room == null) return false;
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Game game = room.getGame(FreezeGame.class);
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return game == null || game.getState() == GameState.IDLE;
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}
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@Override
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