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Fixed Wired not returning to original height.
Example, if you use WF_Chase and the furni 'climbs' on top of another furniture it will now return to it's original height when it comes back down.
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@ -5622,8 +5622,8 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
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{
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{
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item.setZ(40);
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item.setZ(40);
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}
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}
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double offset = this.getStackHeight(tile.x, tile.y, false, item) - item.getZ();
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this.sendComposer(new FloorItemOnRollerComposer(item, null, tile, this.getStackHeight(tile.x, tile.y, false, item), this).compose());
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this.sendComposer(new FloorItemOnRollerComposer(item, null, tile, offset, this).compose());
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//Update Habbos at old position
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//Update Habbos at old position
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for (RoomTile t : occupiedTiles)
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for (RoomTile t : occupiedTiles)
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