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Teleporter Fix - Beny
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parent
fdee1e2d3e
commit
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@ -21,7 +21,7 @@ public class InteractionTeleport extends HabboItem {
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private int targetId;
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private int targetId;
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private int targetRoomId;
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private int targetRoomId;
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private int roomUnitID = -1;
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private int roomUnitID = -1;
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private boolean walkable = false;
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private boolean walkable;
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public InteractionTeleport(ResultSet set, Item baseItem) throws SQLException {
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public InteractionTeleport(ResultSet set, Item baseItem) throws SQLException {
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super(set, baseItem);
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super(set, baseItem);
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@ -82,6 +82,7 @@ public class InteractionTeleport extends HabboItem {
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if (this.roomUnitID == unit.getId() && unit.getCurrentLocation().equals(currentLocation)) {
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if (this.roomUnitID == unit.getId() && unit.getCurrentLocation().equals(currentLocation)) {
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startTeleport(room, habbo);
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startTeleport(room, habbo);
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walkable = true;
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} else if (unit.getCurrentLocation().equals(currentLocation) || unit.getCurrentLocation().equals(infrontTile)) {
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} else if (unit.getCurrentLocation().equals(currentLocation) || unit.getCurrentLocation().equals(infrontTile)) {
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// set state 1 and walk on item
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// set state 1 and walk on item
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this.roomUnitID = unit.getId();
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this.roomUnitID = unit.getId();
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@ -93,11 +94,11 @@ public class InteractionTeleport extends HabboItem {
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List<Runnable> onFail = new ArrayList<Runnable>();
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List<Runnable> onFail = new ArrayList<Runnable>();
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onSuccess.add(() -> {
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onSuccess.add(() -> {
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walkable = this.getBaseItem().allowWalk();
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room.updateTile(currentLocation);
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room.updateTile(currentLocation);
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tryTeleport(client, room);
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tryTeleport(client, room);
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unit.removeOverrideTile(currentLocation);
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unit.removeOverrideTile(currentLocation);
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unit.setCanLeaveRoomByDoor(true);
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unit.setCanLeaveRoomByDoor(true);
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walkable = this.getBaseItem().allowWalk();
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});
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});
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onFail.add(() -> {
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onFail.add(() -> {
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@ -208,8 +209,10 @@ public class InteractionTeleport extends HabboItem {
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}
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}
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public void startTeleport(Room room, Habbo habbo, int delay) {
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public void startTeleport(Room room, Habbo habbo, int delay) {
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if (habbo.getRoomUnit().isTeleporting)
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if (habbo.getRoomUnit().isTeleporting) {
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walkable = this.getBaseItem().allowWalk();
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return;
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return;
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}
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this.roomUnitID = -1;
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this.roomUnitID = -1;
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habbo.getRoomUnit().isTeleporting = true;
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habbo.getRoomUnit().isTeleporting = true;
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