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Cleaned up RoomUnitStatus and added some stuff
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@ -3,50 +3,74 @@ package com.eu.habbo.habbohotel.rooms;
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public enum RoomUnitStatus {
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public enum RoomUnitStatus {
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MOVE("mv", true),
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MOVE("mv", true),
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// SIT
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SIT_IN("sit-in"),
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SIT_IN("sit-in"),
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SIT("sit", true),
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SIT("sit", true),
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SIT_OUT("sit-out"),
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SIT_OUT("sit-out"),
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// lay or down
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LAY_IN("lay-in"),
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LAY_IN("lay-in"),
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LAY("lay", true),
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LAY("lay", true),
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LAY_OUT("lay-out"),
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LAY_OUT("lay-out"),
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FLAT_CONTROL("flatctrl"),
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// eat
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SIGN("sign"),
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GESTURE("gst"),
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WAVE("wav"),
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TRADING("trd"),
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DIP("dip"),
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EAT_IN("eat-in"),
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EAT_IN("eat-in"),
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EAT("eat"),
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EAT("eat"),
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EAT_OUT("eat-out"),
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EAT_OUT("eat-out"),
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BEG("beg", true),
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// basic controls and gestures
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FLAT_CONTROL("flatctrl"),
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SIGN("sign"),
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GESTURE("gst"),
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WAVE("wav"), // this doesnt exist?
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TRADING("trd"), // this doesnt exist?
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KICK("kck"), // kicks leg, horse atleast
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SPEAK("spk"), // speak animation
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SRP("srp"), // SURPRISED very funny with monkey
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SRP_IN("srp-in"),
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SWIM("swm"), // supposedly should happen when monkey reaches water | essentially dip is useless
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// sleep
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SLEEP_IN("slp-in"),
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SLEEP("slp", true), // sleep
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SLEEP_OUT("slp-out"),
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// play dead
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DEAD_IN("ded-in"),
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DEAD_IN("ded-in"),
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DEAD("ded", true),
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DEAD("ded", true), // play dead
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DEAD_OUT("ded-out"),
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DEAD_OUT("ded-out"),
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// jump
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JUMP_IN("jmp-in"),
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JUMP_IN("jmp-in"),
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JUMP("jmp", true),
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JUMP("jmp", true), // jump
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JUMP_OUT("jmp-out"),
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JUMP_OUT("jmp-out"),
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// play with toy
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PLAY_IN("pla-in"),
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PLAY_IN("pla-in"),
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PLAY("pla", true),
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PLAY("pla", true), // play
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PLAY_OUT("pla-out"),
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PLAY_OUT("pla-out"),
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SPEAK("spk"),
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// specific commands
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CROAK("crk"),
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DIP("dip"), // walks towards random water
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BEG("beg", true), // begs for food
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WAG_TAIL("wag"), // self-explanatory
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DANCE("dan"), // dances, for example spider and monkey
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AMS("ams"), // SOME WEIRD PUPPET SHIT PROBABLY SPEAK FOR MONKEY
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TURN("trn"), // turns
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SPIN("spn"), // spinny spin
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CROAK("crk"), // speak but for frog
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FLAT("flt"), // flat, falls on stomach (spider n shit)
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FLAT_IN("flt-in"), // flat-in? dunno dc
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BOUNCE("bnc"), // bounces once
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RELAX("rlx"),
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RELAX("rlx"),
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WINGS("wng", true),
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WINGS("wng", true), // spreads wings dragon
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FLAME("flm"),
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FLAME("flm"), // breathe fire
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RINGOFFIRE("rng"), // ring of fire for dragon, toy undone
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RINGOFFIRE("rng"), // ring of fire for dragon related to toy
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SWING("swg"), // same as roll but less energic, related to Dragon tree toy.
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SWING("swg"), // same as roll but less energic, related to Dragon tree toy.
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HANG("hg"), // hang, related to Dragon tree toy. just hangs under the branch
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HANG("hg"), // hang, related to Dragon tree toy. just hangs under the branch
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ROLL("rll"), // roll, related to Dragon tree toy. rolls around the branch
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ROLL("rll"), // roll, related to Dragon tree toy. rolls around the branch
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// monsterplant shit i aint touching that
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RIP("rip"),
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RIP("rip"),
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GROW("grw"),
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GROW("grw"),
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GROW_1("grw1"),
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GROW_1("grw1"),
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@ -55,21 +79,7 @@ public enum RoomUnitStatus {
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GROW_4("grw4"),
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GROW_4("grw4"),
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GROW_5("grw5"),
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GROW_5("grw5"),
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GROW_6("grw6"),
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GROW_6("grw6"),
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GROW_7("grw7"),
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GROW_7("grw7");
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KICK("kck"),
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WAG_TAIL("wag"),
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DANCE("dan"),
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AMS("ams"),
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SWIM("swm"),
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TURN("trn"),
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SRP("srp"),
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SRP_IN("srp-in"),
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SLEEP_IN("slp-in"),
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SLEEP("slp", true),
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SLEEP_OUT("slp-out");
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public final String key;
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public final String key;
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public final boolean removeWhenWalking;
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public final boolean removeWhenWalking;
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