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Added static effects, added new colour modes, improved gradient scrolling and mirroring, cleaned up stuff behind the scenes, added lots more options for different effects
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@ -1,31 +1,36 @@
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from __future__ import print_function
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from __future__ import division
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from scipy.ndimage.filters import gaussian_filter1d
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from collections import deque
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import time
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import sys
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import numpy as np
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from scipy.ndimage.filters import gaussian_filter1d
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from collections import deque
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from qrangeslider import QRangeSlider
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from qfloatslider import QFloatSlider
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import config
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import microphone
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import dsp
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import led
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if config.USE_GUI:
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from qrangeslider import QRangeSlider
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from qfloatslider import QFloatSlider
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import pyqtgraph as pg
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from PyQt5.QtCore import *
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from PyQt5.QtWidgets import *
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class Visualizer():
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def __init__(self):
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# Dictionary linking names of effects to their respective functions
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self.effects = {"Scroll":self.visualize_scroll,
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"Energy":self.visualize_energy,
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"Spectrum":self.visualize_spectrum,
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#"Power":self.visualize_power,
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"Wavelength":self.visualize_wavelength,
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"Beat":self.visualize_beat,
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"Wave":self.visualize_wave,}
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"Wave":self.visualize_wave,
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"Single":self.visualize_single,
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"Fade":self.visualize_fade,
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"Gradient":self.visualize_gradient}
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#"Auto":self.visualize_auto}
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# Collection of different colour in RGB format
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self.colors = {"Red":(255,0,0),
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"Orange":(255,40,0),
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"Yellow":(255,255,0),
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@ -33,11 +38,20 @@ class Visualizer():
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"Blue":(0,0,255),
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"Light blue":(1,247,161),
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"Purple":(80,5,252),
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"Pink":(255,0,178)}
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self.wavelength_color_modes = {"Spectral":"rgb",
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"Dancefloor":"rpb",
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"Brilliance":"ywb",
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"Jungle":"ryg"}
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"Pink":(255,0,178),
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"White":(255,255,255)}
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# List of all the visualisation effects that aren't audio reactive.
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# These will still display when no music is playing.
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self.non_reactive_effects = ["Single", "Gradient", "Fade"]
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# List of names of multicolour gradients, used in various effects
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self.multicolor_mode_names = ["Spectral",
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"Dancefloor",
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"Brilliance",
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"Jungle",
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"Sky",
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"Acid",
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"Ocean"]
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# The currently selected effect
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self.current_effect = "Wavelength"
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# Setup for frequency detection algorithm
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self.freq_channel_history = 40
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@ -61,80 +75,149 @@ class Visualizer():
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"low":0.5,
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"mid":0.3,
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"high":0.05}
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# Configurable options for effects go in here.
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# Configurable options for effects go in this dictionary.
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# Usage: self.effect_opts[effect][option]
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self.effect_opts = {"Energy":{"blur": 1, # Amount of blur to apply
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"scale":0.9}, # Width of effect on strip
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"Wave":{"color_wave": "Red", # Colour of moving bit
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"color_flash": "White", # Colour of flashy bit
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"wipe_len":5, # Initial length of colour bit after beat
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"decay": 0.7, # How quickly the flash fades away
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"wipe_speed":2}, # Number of pixels added to colour bit every frame
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"Wavelength":{"roll": False, # Cycle colour overlay across strip
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"color_mode": "Spectral", # Colour mode of overlay (rgb, rpb, ywb, ryg)
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"mirror": False} # Reflect output down centre of strip?
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"Wavelength":{"roll_speed": 0, # How fast (if at all) to cycle colour overlay across strip
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"color_mode": "Spectral", # Colour mode of overlay
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"mirror": False, # Reflect output down centre of strip
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"reverse_grad": False, # Flip (LR) gradient
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"reverse_roll": False, # Reverse movement of gradient
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"blur": 3.0}, # Amount of blur to apply
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"Scroll":{"decay": 0.95, # How quickly the colour fades away as it moves
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"blur": 0.2}, # Amount of blur to apply
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"Power":{"blur": 3.0}, # Amount of blur to apply
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"Single":{"color": "Red"}, # Static color to show
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"Beat":{"color": "Red", # Colour of beat flash
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"decay": 0.7}, # How quickly the flash fades away
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"Gradient":{"color_mode":"Spectral", # Colour gradient to display
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"roll_speed": 0, # How fast (if at all) to cycle colour overlay across strip
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"mirror": False, # Mirror gradient down central axis
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"reverse": False}, # Reverse movement of gradient
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"Fade":{"color_mode":"Spectral", # Colour gradient to fade through
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"roll_speed": 1, # How fast (if at all) to fade through colours
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"reverse": False} # Reverse "direction" of fade (r->g->b or r<-g<-b)
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}
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# Configurations for dynamic ui generation. Effect options can be changed by widgets created at runtime,
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# meaning that you don't need to worry about the user interface - it's all done for you.
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# meaning that you don't need to worry about the user interface - it's all done for you. All you need to
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# do is add items to this dict below.
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#
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# First line of code below explained (as an example):
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# "Energy" is the visualization we're doing options for
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# "blur" is the key in the options dict (self.effect_opts["Energy"]["blur"])
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# "Blur" is the string we show on the GUI next to the slider
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# "float_slider" is the GUI element we want to use
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# (0.1,4.0,0.1) is a tuple containing all the details for setting up the slider (see above)
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#
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# Each effect key points to a list. Each list contains lists giving config for each option.
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# Syntax: effect:[variable, label_text, ui_element, opts]
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# Syntax: effect:[key, label_text, ui_element, opts]
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# effect - the effect which you want to change options for. MUST have a key in self.effect_opts
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# variable - the key of thing you want to be changed. MUST be in self.effect_opts[effect], otherwise it won't work.
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# key - the key of thing you want to be changed. MUST be in self.effect_opts[effect], otherwise it won't work.
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# label - the text displayed on the ui
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# ui_element - how you want the variable to be changed
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# opts - options for the ui element. Must be a tuple.
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# UI Elements + opts:
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# slider, (min, max, interval, default) (for integer values in a given range)
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# float_slider, (min, max, interval, default) (for floating point values in a given range)
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# checkbox, (default) (for True/False values)
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# dropdown, (dict, default) (dict example see self.colors above)
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#
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self.dynamic_effects_config = {"Energy":[["blur", "Blur", "float_slider", (0.1,4.0,0.1,1.0)],
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["scale", "Scale", "float_slider", (0.4,1.0,0.05,0.9)]],
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"Wave":[["color_wave", "Wave Color", "dropdown", self.colors],
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["wipe_len", "Wave Start Length", "slider", (0,config.N_PIXELS//4,1,5)],
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["wipe_speed", "Wave Speed", "slider", (1,10,1,2)]],
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"Wavelength":[["roll", "Roll Colors", "checkbox", False],
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["color_mode", "Color Mode", "dropdown", self.wavelength_color_modes]]
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# slider, (min, max, interval) (for integer values in a given range)
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# float_slider, (min, max, interval) (for floating point values in a given range)
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# checkbox, () (for True/False values)
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# dropdown, (dict or list) (dict/list, example see below. Keys will be displayed in the dropdown if dict, otherwise just list items)
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#
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# Hope this clears things up a bit for you! GUI has never been easier..? The reason for doing this is
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# 1 - To make it easy to add options to your effects for the user
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# 2 - To give a consistent GUI for the user. If every options page was set out differently it would all be a mess
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self.dynamic_effects_config = {"Energy":[["blur", "Blur", "float_slider", (0.1,4.0,0.1)],
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["scale", "Scale", "float_slider", (0.4,1.0,0.05)]],
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"Wave":[["color_flash", "Flash Color", "dropdown", self.colors],
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["color_wave", "Wave Color", "dropdown", self.colors],
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["wipe_len", "Wave Start Length", "slider", (0,config.N_PIXELS//4,1)],
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["wipe_speed", "Wave Speed", "slider", (1,10,1)],
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["decay", "Flash Decay", "float_slider", (0.1,1.0,0.05)]],
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"Wavelength":[["color_mode", "Color Mode", "dropdown", self.multicolor_mode_names],
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["roll_speed", "Roll Speed", "slider", (0,8,1)],
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["blur", "Blur", "float_slider", (0.1,4.0,0.1)],
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["mirror", "Mirror", "checkbox"],
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["reverse_grad", "Reverse Gradient", "checkbox"],
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["reverse_roll", "Reverse Roll", "checkbox"]],
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"Scroll":[["blur", "Blur", "float_slider", (0.05,4.0,0.05)],
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["decay", "Decay", "float_slider", (0.95,1.0,0.005)]],
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"Power":[["blur", "Blur", "float_slider", (0.1,4.0,0.1)]],
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"Single":[["color", "Color", "dropdown", self.colors]],
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"Beat":[["color", "Color", "dropdown", self.colors],
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["decay", "Flash Decay", "float_slider", (0.3,0.98,0.005)]],
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"Gradient":[["color_mode", "Color Mode", "dropdown", self.multicolor_mode_names],
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["roll_speed", "Roll Speed", "slider", (0,8,1)],
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["mirror", "Mirror", "checkbox"],
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["reverse", "Reverse", "checkbox"]],
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"Fade":[["color_mode", "Color Mode", "dropdown", self.multicolor_mode_names],
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["roll_speed", "Fade Speed", "slider", (0,8,1)],
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["reverse", "Reverse", "checkbox"]]
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}
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# Setup for "Wave" (don't change these)
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self.wave_wipe_count = 0
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# Setup for "Wavelength" (don't change these)
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self._wavelength_set_color_mode(self.effect_opts["Wavelength"]["color_mode"])
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def _wavelength_set_color_mode(self, mode):
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# Setup for multicolour modes (don't mess with this either unless you want to add in your own multicolour modes)
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# If there's a multicolour mode you would like to see, let me know on GitHub!
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self.multicolor_modes = {}
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# chunks of colour gradients
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self.rgb_overlay = np.zeros((3,config.N_PIXELS))
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_blank_overlay = np.zeros((3,config.N_PIXELS))
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# used to construct rgb overlay. [0-255,255...] whole length of strip
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_gradient_whole = [int(i*255/(config.N_PIXELS//2)) for i in range(config.N_PIXELS//2)] +\
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[255 for i in range(config.N_PIXELS//2)]
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# also used to make bits and pieces. [0-255], 1/2 length of strip
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_alt_gradient_half = [int(i*255/(config.N_PIXELS//2)) for i in range(config.N_PIXELS//2)]
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# used to construct rgb overlay. [0-255,255...] 1/2 length of strip
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_gradient_half = _gradient_whole[::2]
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if self.wavelength_color_modes[self.effect_opts["Wavelength"]["color_mode"]] == "rgb":
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self.rgb_overlay[0, :config.N_PIXELS//2] = _gradient_half[::-1]
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self.rgb_overlay[1, :] = _gradient_half + _gradient_half[::-1]
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self.rgb_overlay[2, :] = np.flipud(self.rgb_overlay[0])
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elif self.wavelength_color_modes[self.effect_opts["Wavelength"]["color_mode"]] == "rpb":
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self.rgb_overlay[0, :] = _gradient_whole[::-1]
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self.rgb_overlay[2, :] = _gradient_whole
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elif self.wavelength_color_modes[self.effect_opts["Wavelength"]["color_mode"]] == "ywb":
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self.rgb_overlay[0, :] = _gradient_whole[::-1]
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self.rgb_overlay[1, :] = 255
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self.rgb_overlay[2, :] = _gradient_whole
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elif self.wavelength_color_modes[self.effect_opts["Wavelength"]["color_mode"]] == "ryg":
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self.rgb_overlay[0, :] = _gradient_whole[::-1]
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self.rgb_overlay[1, :] = _gradient_whole
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else:
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raise ValueError("Colour mode '{}' not known. Leave an issue on github if you want it added!".format(mode))
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self.effect_opts["Wavelength"]["color_mode"] = mode
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# Spectral colour mode
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self.multicolor_modes["Spectral"] = np.zeros((3,config.N_PIXELS))
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self.multicolor_modes["Spectral"][0, :config.N_PIXELS//2] = _gradient_half[::-1]
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self.multicolor_modes["Spectral"][1, :] = _gradient_half + _gradient_half[::-1]
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self.multicolor_modes["Spectral"][2, :] = np.flipud(self.multicolor_modes["Spectral"][0])
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# Dancefloor colour mode
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self.multicolor_modes["Dancefloor"] = np.zeros((3,config.N_PIXELS))
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self.multicolor_modes["Dancefloor"][0, :] = _gradient_whole[::-1]
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self.multicolor_modes["Dancefloor"][2, :] = _gradient_whole
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# Brilliance colour mode
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self.multicolor_modes["Brilliance"] = np.zeros((3,config.N_PIXELS))
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self.multicolor_modes["Brilliance"][0, :] = _gradient_whole[::-1]
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self.multicolor_modes["Brilliance"][1, :] = 255
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self.multicolor_modes["Brilliance"][2, :] = _gradient_whole
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# Jungle colour mode
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self.multicolor_modes["Jungle"] = np.zeros((3,config.N_PIXELS))
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self.multicolor_modes["Jungle"][0, :] = _gradient_whole[::-1]
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self.multicolor_modes["Jungle"][1, :] = _gradient_whole
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# Sky colour mode
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self.multicolor_modes["Sky"] = np.zeros((3,config.N_PIXELS))
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self.multicolor_modes["Sky"][0, :config.N_PIXELS//2] = _alt_gradient_half[::-1]
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self.multicolor_modes["Sky"][1, config.N_PIXELS//2:] = _alt_gradient_half
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self.multicolor_modes["Sky"][2, :] = 255
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# Acid colour mode
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self.multicolor_modes["Acid"] = np.zeros((3,config.N_PIXELS))
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self.multicolor_modes["Acid"][0, :config.N_PIXELS//2] = _alt_gradient_half[::-1]
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self.multicolor_modes["Acid"][1, :] = 255
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self.multicolor_modes["Acid"][2, config.N_PIXELS//2:] = _alt_gradient_half
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# Ocean colour mode
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self.multicolor_modes["Ocean"] = np.zeros((3,config.N_PIXELS))
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self.multicolor_modes["Ocean"][1, :] = _gradient_whole
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self.multicolor_modes["Ocean"][2, :] = _gradient_whole[::-1]
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for i in self.multicolor_modes:
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self.multicolor_modes[i] = np.concatenate((self.multicolor_modes[i][:, ::-1],
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self.multicolor_modes[i]), axis=1)
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def get_vis(self, y):
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def get_vis(self, y, audio_input):
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self.update_freq_channels(y)
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self.detect_freqs()
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self.prev_output = np.copy(self.effects[self.current_effect](y))
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if audio_input:
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self.prev_output = np.copy(self.effects[self.current_effect](y))
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elif self.current_effect in self.non_reactive_effects:
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self.prev_output = np.copy(self.effects[self.current_effect](y))
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else:
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self.prev_output = np.multiply(self.prev_output, 0.95)
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return self.prev_output
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def _split_equal(self, value, parts):
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@ -164,17 +247,7 @@ class Visualizer():
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self.current_freq_detects[i] = True
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#print(i)
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else:
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self.current_freq_detects[i] = False
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#if self.current_freq_detects["beat"]:
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# print(time.time(),"Beat")
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#pass
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#print(differences[0], channel_avgs[0])
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#print("{1: <{0}}{2: <{0}}{4: <{0}}{4}".format(7, self.current_freq_detects["beat"],
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# self.current_freq_detects["low"],
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# self.current_freq_detects["mid"],
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# self.current_freq_detects["high"]))
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self.current_freq_detects[i] = False
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def visualize_scroll(self, y):
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"""Effect that originates in the center and scrolls outwards"""
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@ -188,8 +261,8 @@ class Visualizer():
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b = int(np.max(y[2 * len(y) // 3:]))
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# Scrolling effect window
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p[:, 1:] = p[:, :-1]
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p *= 0.98
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p = gaussian_filter1d(p, sigma=0.2)
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p *= self.effect_opts["Scroll"]["decay"]
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p = gaussian_filter1d(p, sigma=self.effect_opts["Scroll"]["blur"])
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# Create new color originating at the center
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p[0, 0] = r
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p[1, 0] = g
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self.prev_spectrum = np.copy(y)
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# Color channel mappings
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r = r_filt.update(y - common_mode.value)
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g = np.abs(diff)
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#g = np.abs(diff)
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b = b_filt.update(np.copy(y))
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if self.effect_opts["Wavelength"]["mirror"]:
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r = r.extend(r[::-1])
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r = r.extend(r[::-1])
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else:
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# stretch (double) r so it covers the entire spectrum
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r = np.array([j for i in zip(r,r) for j in i])
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b = np.array([j for i in zip(b,b) for j in i])
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output = [self.rgb_overlay[0]*r,self.rgb_overlay[1]*r,self.rgb_overlay[2]*r]
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r = np.array([j for i in zip(r,r) for j in i])
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#b = np.array([j for i in zip(b,b) for j in i])
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output = np.array([self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]][0][
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(config.N_PIXELS if not self.effect_opts["Wavelength"]["reverse_grad"] else 0):
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(None if not self.effect_opts["Wavelength"]["reverse_grad"] else config.N_PIXELS):]*r,
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self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]][1][
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(config.N_PIXELS if not self.effect_opts["Wavelength"]["reverse_grad"] else 0):
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(None if not self.effect_opts["Wavelength"]["reverse_grad"] else config.N_PIXELS):]*r,
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self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]][2][
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(config.N_PIXELS if not self.effect_opts["Wavelength"]["reverse_grad"] else 0):
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(None if not self.effect_opts["Wavelength"]["reverse_grad"] else config.N_PIXELS):]*r])
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self.prev_spectrum = y
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if self.effect_opts["Wavelength"]["roll"]:
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self.rgb_overlay = np.roll(self.rgb_overlay,1,axis=1)
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output[0] = gaussian_filter1d(output[0], sigma=4.0)
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output[1] = gaussian_filter1d(output[1], sigma=4.0)
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output[2] = gaussian_filter1d(output[2], sigma=4.0)
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self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]] = np.roll(
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self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]],
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self.effect_opts["Wavelength"]["roll_speed"]*(-1 if self.effect_opts["Wavelength"]["reverse_roll"] else 1),
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axis=1)
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output[0] = gaussian_filter1d(output[0], sigma=self.effect_opts["Wavelength"]["blur"])
|
||||
output[1] = gaussian_filter1d(output[1], sigma=self.effect_opts["Wavelength"]["blur"])
|
||||
output[2] = gaussian_filter1d(output[2], sigma=self.effect_opts["Wavelength"]["blur"])
|
||||
if self.effect_opts["Wavelength"]["mirror"]:
|
||||
output = np.concatenate((output[:, ::-2], output[:, ::2]), axis=1)
|
||||
return output
|
||||
#return np.concatenate((p[:, ::-1], p), axis=1)
|
||||
|
||||
def visualize_power(self, y):
|
||||
"""Effect that pulses different reqions of the strip increasing sound energy"""
|
||||
@ -265,20 +344,20 @@ class Visualizer():
|
||||
r = r_filt.update(y - common_mode.value)
|
||||
g = np.abs(diff)
|
||||
b = b_filt.update(np.copy(y))
|
||||
# I have no idea what any of this does but it looks cool
|
||||
# I have no idea what any of this does but it looks kinda cool
|
||||
r = [int(i*255) for i in r[::3]]
|
||||
g = [int(i*255) for i in g[::3]]
|
||||
b = [int(i*255) for i in b[::3]]
|
||||
_p[0, 0:len(r)] = r
|
||||
_p[1, len(r):len(r)+len(g)] = g
|
||||
_p[2, len(r)+len(g):config.N_PIXELS] = b[:39]
|
||||
_p[2, len(r)+len(g):config.N_PIXELS] = b[:39] # this needs to be fixed
|
||||
p_filt.update(_p)
|
||||
# Clip it into range
|
||||
_p = np.clip(p, 0, 255).astype(int)
|
||||
# Apply substantial blur to smooth the edges
|
||||
_p[0, :] = gaussian_filter1d(_p[0, :], sigma=3.0)
|
||||
_p[1, :] = gaussian_filter1d(_p[1, :], sigma=3.0)
|
||||
_p[2, :] = gaussian_filter1d(_p[2, :], sigma=3.0)
|
||||
_p[0, :] = gaussian_filter1d(_p[0, :], sigma=self.effect_opts["Power"]["blur"])
|
||||
_p[1, :] = gaussian_filter1d(_p[1, :], sigma=self.effect_opts["Power"]["blur"])
|
||||
_p[2, :] = gaussian_filter1d(_p[2, :], sigma=self.effect_opts["Power"]["blur"])
|
||||
self.prev_spectrum = y
|
||||
return np.concatenate((_p[:, ::-1], _p), axis=1)
|
||||
|
||||
@ -310,13 +389,16 @@ class Visualizer():
|
||||
def visualize_wave(self, y):
|
||||
"""Effect that flashes to the beat with scrolling coloured bits"""
|
||||
if self.current_freq_detects["beat"]:
|
||||
output = np.array([[255 for i in range(config.N_PIXELS)] for i in range(3)])
|
||||
output = np.zeros((3,config.N_PIXELS))
|
||||
output[0][:]=self.colors[self.effect_opts["Wave"]["color_flash"]][0]
|
||||
output[1][:]=self.colors[self.effect_opts["Wave"]["color_flash"]][1]
|
||||
output[2][:]=self.colors[self.effect_opts["Wave"]["color_flash"]][2]
|
||||
self.wave_wipe_count = self.effect_opts["Wave"]["wipe_len"]
|
||||
else:
|
||||
output = np.copy(self.prev_output)
|
||||
#for i in range(len(self.prev_output)):
|
||||
# output[i] = np.hsplit(self.prev_output[i],2)[0]
|
||||
output = np.multiply(self.prev_output,0.7)
|
||||
output = np.multiply(self.prev_output,self.effect_opts["Wave"]["decay"])
|
||||
for i in range(self.wave_wipe_count):
|
||||
output[0][i]=self.colors[self.effect_opts["Wave"]["color_wave"]][0]
|
||||
output[0][-i]=self.colors[self.effect_opts["Wave"]["color_wave"]][0]
|
||||
@ -333,13 +415,44 @@ class Visualizer():
|
||||
def visualize_beat(self, y):
|
||||
"""Effect that flashes to the beat"""
|
||||
if self.current_freq_detects["beat"]:
|
||||
output = np.array([[255 for i in range(config.N_PIXELS)] for i in range(3)])
|
||||
output = np.zeros((3,config.N_PIXELS))
|
||||
output[0][:]=self.colors[self.effect_opts["Beat"]["color"]][0]
|
||||
output[1][:]=self.colors[self.effect_opts["Beat"]["color"]][1]
|
||||
output[2][:]=self.colors[self.effect_opts["Beat"]["color"]][2]
|
||||
else:
|
||||
output = np.copy(self.prev_output)
|
||||
output = np.multiply(self.prev_output,0.7)
|
||||
output = np.multiply(self.prev_output,self.effect_opts["Beat"]["decay"])
|
||||
return output
|
||||
|
||||
def visualize_single(self, y):
|
||||
output = np.zeros((3,config.N_PIXELS))
|
||||
output[0][:]=self.colors[self.effect_opts["Single"]["color"]][0]
|
||||
output[1][:]=self.colors[self.effect_opts["Single"]["color"]][1]
|
||||
output[2][:]=self.colors[self.effect_opts["Single"]["color"]][2]
|
||||
return output
|
||||
|
||||
def visualize_gradient(self, y):
|
||||
output = np.array([self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]][0][:config.N_PIXELS],
|
||||
self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]][1][:config.N_PIXELS],
|
||||
self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]][2][:config.N_PIXELS]])
|
||||
self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]] = np.roll(
|
||||
self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]],
|
||||
self.effect_opts["Gradient"]["roll_speed"]*(-1 if self.effect_opts["Gradient"]["reverse"] else 1),
|
||||
axis=1)
|
||||
if self.effect_opts["Gradient"]["mirror"]:
|
||||
output = np.concatenate((output[:, ::-2], output[:, ::2]), axis=1)
|
||||
return output
|
||||
|
||||
def visualize_fade(self, y):
|
||||
output = [[self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]][0][0] for i in range(config.N_PIXELS)],
|
||||
[self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]][1][0] for i in range(config.N_PIXELS)],
|
||||
[self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]][2][0] for i in range(config.N_PIXELS)]]
|
||||
self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]] = np.roll(
|
||||
self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]],
|
||||
self.effect_opts["Fade"]["roll_speed"]*(-1 if self.effect_opts["Fade"]["reverse"] else 1),
|
||||
axis=1)
|
||||
return output
|
||||
|
||||
class GUI(QWidget):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
@ -395,29 +508,44 @@ class GUI(QWidget):
|
||||
led_plot.addItem(self.b_curve)
|
||||
|
||||
# ================================================= Set up button layout
|
||||
label_active = QLabel("Active Effect")
|
||||
button_grid = QGridLayout()
|
||||
label_reactive = QLabel("Audio Reactive Effects")
|
||||
label_non_reactive = QLabel("Non Reactive Effects")
|
||||
reactive_button_grid = QGridLayout()
|
||||
non_reactive_button_grid = QGridLayout()
|
||||
buttons = {}
|
||||
connecting_funcs = {}
|
||||
grid_width = 4
|
||||
i = 0
|
||||
j = 0
|
||||
# Dynamically layout buttons and connect them to the visualisation effects
|
||||
k = 0
|
||||
l = 0
|
||||
# Dynamically layout reactive_buttons and connect them to the visualisation effects
|
||||
def connect_generator(effect):
|
||||
def func():
|
||||
visualizer.current_effect = effect
|
||||
buttons[effect].setDown(True)
|
||||
func.__name__ = effect
|
||||
return func
|
||||
# Where the magic happens
|
||||
for effect in visualizer.effects:
|
||||
connecting_funcs[effect] = connect_generator(effect)
|
||||
buttons[effect] = QPushButton(effect)
|
||||
buttons[effect].clicked.connect(connecting_funcs[effect])
|
||||
button_grid.addWidget(buttons[effect], j, i)
|
||||
i += 1
|
||||
if i % grid_width == 0:
|
||||
i = 0
|
||||
j += 1
|
||||
if not effect in visualizer.non_reactive_effects:
|
||||
connecting_funcs[effect] = connect_generator(effect)
|
||||
buttons[effect] = QPushButton(effect)
|
||||
buttons[effect].clicked.connect(connecting_funcs[effect])
|
||||
reactive_button_grid.addWidget(buttons[effect], j, i)
|
||||
i += 1
|
||||
if i % grid_width == 0:
|
||||
i = 0
|
||||
j += 1
|
||||
else:
|
||||
connecting_funcs[effect] = connect_generator(effect)
|
||||
buttons[effect] = QPushButton(effect)
|
||||
buttons[effect].clicked.connect(connecting_funcs[effect])
|
||||
non_reactive_button_grid.addWidget(buttons[effect], l, k)
|
||||
k += 1
|
||||
if k % grid_width == 0:
|
||||
k = 0
|
||||
l += 1
|
||||
|
||||
# ============================================== Set up frequency slider
|
||||
# Frequency range label
|
||||
@ -491,7 +619,6 @@ class GUI(QWidget):
|
||||
def gen_combobox_valuechanger(effect, key):
|
||||
def func():
|
||||
visualizer.effect_opts[effect][key] = self.grid_layout_widgets[effect][key].currentText()
|
||||
visualizer._wavelength_set_color_mode(visualizer.effect_opts[effect][key])
|
||||
return func
|
||||
def gen_checkbox_valuechanger(effect, key):
|
||||
def func():
|
||||
@ -501,40 +628,37 @@ class GUI(QWidget):
|
||||
if effect in visualizer.dynamic_effects_config:
|
||||
i = 0
|
||||
connecting_funcs[effect] = {}
|
||||
for key, label, ui_element, opts in visualizer.dynamic_effects_config[effect][:]:
|
||||
for key, label, ui_element, *opts in visualizer.dynamic_effects_config[effect]:
|
||||
if opts: # neatest way ^^^^^ i could think of to unpack and handle an unknown number of opts (if any)
|
||||
opts = opts[0]
|
||||
if ui_element == "slider":
|
||||
connecting_funcs[effect][key] = gen_slider_valuechanger(effect, key)
|
||||
self.grid_layout_widgets[effect][key] = QSlider(Qt.Horizontal)
|
||||
self.grid_layout_widgets[effect][key].setMinimum(opts[0])
|
||||
self.grid_layout_widgets[effect][key].setMaximum(opts[1])
|
||||
self.grid_layout_widgets[effect][key].setValue(opts[2])
|
||||
self.grid_layout_widgets[effect][key].setValue(visualizer.effect_opts[effect][key])
|
||||
self.grid_layout_widgets[effect][key].valueChanged.connect(
|
||||
connecting_funcs[effect][key])
|
||||
grid_layouts[effect].addWidget(QLabel(label),i,0)
|
||||
grid_layouts[effect].addWidget(self.grid_layout_widgets[effect][key],i,1)
|
||||
elif ui_element == "float_slider":
|
||||
connecting_funcs[effect][key] = gen_float_slider_valuechanger(effect, key)
|
||||
self.grid_layout_widgets[effect][key] = QFloatSlider(*opts)
|
||||
self.grid_layout_widgets[effect][key] = QFloatSlider(*opts, visualizer.effect_opts[effect][key])
|
||||
self.grid_layout_widgets[effect][key].setValue(visualizer.effect_opts[effect][key])
|
||||
self.grid_layout_widgets[effect][key].valueChanged.connect(
|
||||
connecting_funcs[effect][key])
|
||||
grid_layouts[effect].addWidget(QLabel(label),i,0)
|
||||
grid_layouts[effect].addWidget(self.grid_layout_widgets[effect][key],i,1)
|
||||
elif ui_element == "dropdown":
|
||||
connecting_funcs[effect][key] = gen_combobox_valuechanger(effect, key)
|
||||
self.grid_layout_widgets[effect][key] = QComboBox()
|
||||
self.grid_layout_widgets[effect][key].addItems(opts.keys())
|
||||
self.grid_layout_widgets[effect][key].addItems(opts)
|
||||
self.grid_layout_widgets[effect][key].currentIndexChanged.connect(
|
||||
connecting_funcs[effect][key])
|
||||
grid_layouts[effect].addWidget(QLabel(label),i,0)
|
||||
grid_layouts[effect].addWidget(self.grid_layout_widgets[effect][key],i,1)
|
||||
elif ui_element == "checkbox":
|
||||
connecting_funcs[effect][key] = gen_checkbox_valuechanger(effect, key)
|
||||
self.grid_layout_widgets[effect][key] = QCheckBox()
|
||||
#self.grid_layout_widgets[effect][key].addItems(opts.keys())
|
||||
self.grid_layout_widgets[effect][key].setCheckState(visualizer.effect_opts[effect][key])
|
||||
self.grid_layout_widgets[effect][key].stateChanged.connect(
|
||||
connecting_funcs[effect][key])
|
||||
grid_layouts[effect].addWidget(QLabel(label),i,0)
|
||||
grid_layouts[effect].addWidget(self.grid_layout_widgets[effect][key],i,1)
|
||||
grid_layouts[effect].addWidget(QLabel(label),i,0)
|
||||
grid_layouts[effect].addWidget(self.grid_layout_widgets[effect][key],i,1)
|
||||
i += 1
|
||||
#visualizer.effect_settings[effect]
|
||||
else:
|
||||
@ -546,8 +670,10 @@ class GUI(QWidget):
|
||||
self.setLayout(wrapper)
|
||||
wrapper.addLayout(labels_layout)
|
||||
wrapper.addWidget(graph_view)
|
||||
wrapper.addWidget(label_active)
|
||||
wrapper.addLayout(button_grid)
|
||||
wrapper.addWidget(label_reactive)
|
||||
wrapper.addLayout(reactive_button_grid)
|
||||
wrapper.addWidget(label_non_reactive)
|
||||
wrapper.addLayout(non_reactive_button_grid)
|
||||
wrapper.addWidget(label_slider)
|
||||
wrapper.addWidget(freq_slider)
|
||||
wrapper.addWidget(label_options)
|
||||
@ -633,41 +759,36 @@ def microphone_update(audio_samples):
|
||||
y_data = np.concatenate(y_roll, axis=0).astype(np.float32)
|
||||
|
||||
vol = np.max(np.abs(y_data))
|
||||
if vol < config.MIN_VOLUME_THRESHOLD:
|
||||
if config.USE_GUI:
|
||||
|
||||
# Transform audio input into the frequency domain
|
||||
N = len(y_data)
|
||||
N_zeros = 2**int(np.ceil(np.log2(N))) - N
|
||||
# Pad with zeros until the next power of two
|
||||
y_data *= fft_window
|
||||
y_padded = np.pad(y_data, (0, N_zeros), mode='constant')
|
||||
YS = np.abs(np.fft.rfft(y_padded)[:N // 2])
|
||||
# Construct a Mel filterbank from the FFT data
|
||||
mel = np.atleast_2d(YS).T * dsp.mel_y.T
|
||||
# Scale data to values more suitable for visualization
|
||||
# mel = np.sum(mel, axis=0)
|
||||
mel = np.sum(mel, axis=0)
|
||||
mel = mel**2.0
|
||||
# Gain normalization
|
||||
mel_gain.update(np.max(gaussian_filter1d(mel, sigma=1.0)))
|
||||
mel /= mel_gain.value
|
||||
mel = mel_smoothing.update(mel)
|
||||
# Map filterbank output onto LED strip
|
||||
led.pixels = visualizer.get_vis(mel, audio_input = True if vol > config.MIN_VOLUME_THRESHOLD else False)
|
||||
led.update()
|
||||
if config.USE_GUI:
|
||||
x = np.linspace(config.MIN_FREQUENCY, config.MAX_FREQUENCY, len(mel))
|
||||
if vol < config.MIN_VOLUME_THRESHOLD:
|
||||
gui.label_error.setText("No audio input. Volume below threshold.")
|
||||
gui.mel_curve.setData(x=x, y=[0 for i in range(config.N_FFT_BINS)])
|
||||
else:
|
||||
print("No audio input. Volume below threshold. Volume: {}".format(vol))
|
||||
visualizer.prev_output = np.multiply(visualizer.prev_output,0.95)
|
||||
led.pixels = visualizer.prev_output
|
||||
led.update()
|
||||
else:
|
||||
# Transform audio input into the frequency domain
|
||||
N = len(y_data)
|
||||
N_zeros = 2**int(np.ceil(np.log2(N))) - N
|
||||
# Pad with zeros until the next power of two
|
||||
y_data *= fft_window
|
||||
y_padded = np.pad(y_data, (0, N_zeros), mode='constant')
|
||||
YS = np.abs(np.fft.rfft(y_padded)[:N // 2])
|
||||
# Construct a Mel filterbank from the FFT data
|
||||
mel = np.atleast_2d(YS).T * dsp.mel_y.T
|
||||
# Scale data to values more suitable for visualization
|
||||
# mel = np.sum(mel, axis=0)
|
||||
mel = np.sum(mel, axis=0)
|
||||
mel = mel**2.0
|
||||
# Gain normalization
|
||||
mel_gain.update(np.max(gaussian_filter1d(mel, sigma=1.0)))
|
||||
mel /= mel_gain.value
|
||||
mel = mel_smoothing.update(mel)
|
||||
# Map filterbank output onto LED strip
|
||||
led.pixels = visualizer.get_vis(mel)
|
||||
led.update()
|
||||
if config.USE_GUI:
|
||||
# Plot filterbank output
|
||||
x = np.linspace(config.MIN_FREQUENCY, config.MAX_FREQUENCY, len(mel))
|
||||
gui.mel_curve.setData(x=x, y=fft_plot_filter.update(mel))
|
||||
gui.label_error.setText("")
|
||||
if config.USE_GUI:
|
||||
fps = frames_per_second()
|
||||
if time.time() - 0.5 > prev_fps_update:
|
||||
prev_fps_update = time.time()
|
||||
@ -678,6 +799,8 @@ def microphone_update(audio_samples):
|
||||
gui.b_curve.setData(y=led.pixels[2])
|
||||
# Update fps counter
|
||||
gui.label_fps.setText('{:.0f} / {:.0f} FPS'.format(fps, config.FPS))
|
||||
elif vol < config.MIN_VOLUME_THRESHOLD:
|
||||
print("No audio input. Volume below threshold. Volume: {}".format(vol))
|
||||
if config.DISPLAY_FPS:
|
||||
print('FPS {:.0f} / {:.0f}'.format(fps, config.FPS))
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user