Major refactoring and update
* Moved all module settings to a new config.py file * Completely overhauled visualize.py and added a new radiate effect that colours the radiative beats according the beat frequency. * Improved some constants like the decay constant to be parametric so that they scale to any led strip size * Added temporal dithering to Beat.update_pixels() so that it now supports fractional speed values. Being limited to integral values was starting to become a problem. * Overhauled and simplified the LED module. * When updating pixels, the LED module no longer sends UDP packets for pixels that have not changed. This optimization reduces the packet load significantly and should allow for higher refresh rates. * Renamed lookup_table.npy to gamm_table.npy to better reflect that the table is used for gamma correction of the LED strip
This commit is contained in:
parent
a3a986ed0b
commit
17313c254b
@ -54,6 +54,9 @@ void loop() {
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pixels[N].G = (uint8_t)packetBuffer[i+2];
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pixels[N].B = (uint8_t)packetBuffer[i+3];
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}
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ledstrip.show(pixels);
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//ledstrip.show(pixels);
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}
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// Always update strip to improve temporal dithering performance
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ledstrip.show(pixels);
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}
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84
python/config.py
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84
python/config.py
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@ -0,0 +1,84 @@
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"""Settings for audio reactive LED strip"""
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import os
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N_PIXELS = 240
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"""Number of pixels in the LED strip (must match ESP8266 firmware)"""
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GAMMA_TABLE_PATH = os.path.join(os.path.dirname(__file__), 'gamma_table.npy')
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"""Location of the gamma correction table"""
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UDP_IP = '192.168.0.100'
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"""IP address of the ESP8266"""
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UDP_PORT = 7777
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"""Port number used for socket communication between Python and ESP8266"""
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MIC_RATE = 44100
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"""Sampling frequency of the microphone in Hz"""
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FPS = 66
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"""Desired LED strip update rate in frames (updates) per second
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This is the desired update rate of the LED strip. The actual refresh rate of
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the LED strip may be lower if the time needed for signal processing exceeds
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the per-frame recording time.
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A high FPS results in low latency and smooth animations, but it also reduces
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the duration of the short-time Fourier transform. This can negatively affect
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low frequency (bass) response.
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"""
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ENERGY_THRESHOLD = 5.5
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"""Energy threshold for determining whether a beat has been detected
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One aspect of beat detection is comparing the current energy of a frequency
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subband to the average energy of the subband over some time interval. Beats
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are often associated with large spikes in energy relative to the recent
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average energy.
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ENERGY_THRESHOLD is the threshold used to determine if the energy spike is
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sufficiently large to be considered a beat.
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For example, if ENERGY_THRESHOLD = 2, then a beat is detected if the current
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frequency subband energy is more than 2 times the recent average energy.
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"""
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VARIANCE_THRESHOLD = 10.0
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"""Variance threshold for determining whether a beat has been detected
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Beat detection is largely determined by the ENERGY_THRESHOLD, but we can also
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require frequency bands to have a certain minimum variance over some past
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time interval before a beat can be detected.
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One downside to using a variance threshold is that it is an absolute threshold
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which is affected by the current volume.
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"""
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N_SUBBANDS = 128
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"""Number of frequency bins to use for beat detection
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More subbands improve beat detection sensitivity but it may become more
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challenging for the visualization to work for a wide range of music.
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Fewer subbands reduces signal processing time at the expense of beat detection
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sensitivity.
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"""
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N_HISTORY = int(1.2 * FPS)
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"""Number of previous samples to consider when doing beat detection
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Beats are detected by comparing the most recent audio recording to a collection
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of previous audio recordings. This is the number of previous audio recordings
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to consider when doing beat detection.
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For example, setting N_HISTORY = int(1.0 * config.FPS) means that one second
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of previous audio recordings will be used for beat detection.
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Smaller values reduces signal processing time but values too small may reduce
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beat detection accuracy. Larger values increase signal processing time and
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values too large can also reduce beat detection accuracy. Roughly one second
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of previous data tends to work well.
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"""
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GAMMA_CORRECTION = True
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"""Whether to correct LED brightness for nonlinear brightness perception"""
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@ -7,52 +7,23 @@ matplotlib.use('TkAgg')
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import matplotlib.pylab as plt
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plt.style.use('lawson')
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import microphone as mic
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# Number of frequency bands used for beat detection
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N_subbands = 64
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import config
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# FFT statistics for a few previous updates
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N_history = int(1.0 * mic.FPS)
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ys_historical_energy = np.zeros(shape=(N_subbands, N_history))
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ys_beat_threshold = 6.0
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ys_variance_threshold = 0.0
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# def A_weighting(fs):
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# """Design of an A-weighting filter.
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# b, a = A_weighting(fs) designs a digital A-weighting filter for
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# sampling frequency `fs`. Usage: y = scipy.signal.lfilter(b, a, x).
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# Warning: `fs` should normally be higher than 20 kHz. For example,
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# fs = 48000 yields a class 1-compliant filter.
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# References:
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# [1] IEC/CD 1672: Electroacoustics-Sound Level Meters, Nov. 1996.
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# """
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# # Definition of analog A-weighting filter according to IEC/CD 1672.
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# f1 = 20.598997
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# f2 = 107.65265
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# f3 = 737.86223
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# f4 = 12194.217
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# A1000 = 1.9997
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# NUMs = [(2 * np.pi * f4)**2 * (10**(A1000 / 20)), 0, 0, 0, 0]
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# DENs = np.polymul([1, 4 * np.pi * f4, (2 * np.pi * f4)**2],
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# [1, 4 * np.pi * f1, (2 * np.pi * f1)**2])
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# DENs = np.polymul(np.polymul(DENs, [1, 2 * np.pi * f3]),
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# [1, 2 * np.pi * f2])
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# # Use the bilinear transformation to get the digital filter.
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# # (Octave, MATLAB, and PyLab disagree about Fs vs 1/Fs)
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# return bilinear(NUMs, DENs, fs)
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_ys_historical_energy = np.zeros(shape=(config.N_SUBBANDS, config.N_HISTORY))
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def beat_detect(ys):
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global ys_historical_energy
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global _ys_historical_energy
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# Beat energy criterion
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current_energy = ys * ys
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mean_energy = np.mean(ys_historical_energy, axis=1)
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has_beat_energy = current_energy > mean_energy * ys_beat_threshold
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ys_historical_energy = np.roll(ys_historical_energy, shift=1, axis=1)
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ys_historical_energy[:, 0] = current_energy
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mean_energy = np.mean(_ys_historical_energy, axis=1)
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has_beat_energy = current_energy > mean_energy * config.ENERGY_THRESHOLD
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_ys_historical_energy = np.roll(_ys_historical_energy, shift=1, axis=1)
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_ys_historical_energy[:, 0] = current_energy
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# Beat variance criterion
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ys_variance = np.var(ys_historical_energy, axis=1)
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has_beat_variance = ys_variance > ys_variance_threshold
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ys_variance = np.var(_ys_historical_energy, axis=1)
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has_beat_variance = ys_variance > config.VARIANCE_THRESHOLD
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# Combined energy + variance detection
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has_beat = has_beat_energy * has_beat_variance
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return has_beat
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@ -62,10 +33,19 @@ def fft(data):
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"""Returns |fft(data)|"""
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yL, yR = np.split(np.abs(np.fft.fft(data)), 2)
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ys = np.add(yL, yR[::-1])
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xs = np.arange(mic.CHUNK / 2, dtype=float) * float(mic.RATE) / mic.CHUNK
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xs = np.arange(int(config.MIC_RATE / config.FPS) / 2, dtype=float)
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xs *= float(config.MIC_RATE) / int(config.MIC_RATE / config.FPS)
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return xs, ys
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# def fft(data):
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# """Returns |fft(data)|"""
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# yL, yR = np.split(np.abs(np.fft.fft(data)), 2)
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# ys = np.add(yL, yR[::-1])
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# xs = np.arange(mic.CHUNK / 2, dtype=float) * float(mic.RATE) / mic.CHUNK
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# return xs, ys
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def fft_log_partition(data, fmin=30, fmax=20000, subbands=64):
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"""Returns FFT partitioned into subbands that are logarithmically spaced"""
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xs, ys = fft(data)
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130
python/led.py
130
python/led.py
@ -2,76 +2,92 @@ from __future__ import print_function
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import time
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import socket
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import numpy as np
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import config
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# Nonlinear brightness correction
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lookup_table = np.load('lookup_table.npy')
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N_pixels = 240
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m = None
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_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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_gamma = np.load('gamma_table.npy')
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_prev_pixels = np.tile(0, (config.N_PIXELS, 3))
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# Socket communication settings
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UDP_IP = "192.168.0.100"
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UDP_PORT = 7777
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sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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pixels = np.tile(0, (config.N_PIXELS, 3))
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"""Array containing the pixel values for the LED strip"""
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def set_all(R, G, B):
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for i in range(N_pixels):
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set_pixel(i, R, G, B)
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update_pixels()
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def update():
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global pixels, _prev_pixels
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pixels = np.clip(pixels, 0, 255)
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m = ''
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for i in range(config.N_PIXELS):
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# Ignore pixels if they haven't changed (saves bandwidth)
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if np.array_equal(pixels[i], _prev_pixels[i]):
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continue
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r = _gamma[pixels[i][0]] if config.GAMMA_CORRECTION else pixels[i][0]
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g = _gamma[pixels[i][1]] if config.GAMMA_CORRECTION else pixels[i][1]
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b = _gamma[pixels[i][2]] if config.GAMMA_CORRECTION else pixels[i][2]
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m += chr(i) + chr(r) + chr(g) + chr(b)
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_prev_pixels = pixels
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_sock.sendto(m, (config.UDP_IP, config.UDP_PORT))
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def set_from_array(x):
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dt = 2.0 * np.pi / N_pixels
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t = time.time() * 1.5
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def r(t): return (np.sin(t + 0.0) + 1.0) * 1.0 / 2.0
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def g(t): return (np.sin(t + (2.0 / 3.0) * np.pi) + 1.0) * 1.0 / 2.0
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def b(t): return (np.sin(t + (4.0 / 3.0) * np.pi) + 1.0) * 1.0 / 2.0
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for n in range(N_pixels):
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set_pixel(N=n,
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R=r(n * dt + t) * x[n],
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G=g(n * dt + t) * x[n],
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B=b(n * dt + t) * x[n],
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nonlinear_correction=True)
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update_pixels()
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# def set_all(R, G, B):
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# for i in range(config.N_PIXELS):
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# set_pixel(i, R, G, B)
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# update_pixels()
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def set_pixel(N, R, G, B, nonlinear_correction=True):
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global m
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r = int(min(max(R, 0), 255))
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g = int(min(max(G, 0), 255))
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b = int(min(max(B, 0), 255))
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if nonlinear_correction:
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r = lookup_table[r]
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g = lookup_table[g]
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b = lookup_table[b]
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if m is None:
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m = chr(N) + chr(r) + chr(g) + chr(b)
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else:
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m += chr(N) + chr(r) + chr(g) + chr(b)
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# def autocolor(x, speed=1.0):
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# dt = 2.0 * np.pi / config.N_PIXELS
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# t = time.time() * speed
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# def r(t): return (np.sin(t + 0.0) + 1.0) * 1.0 / 2.0
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# def g(t): return (np.sin(t + (2.0 / 3.0) * np.pi) + 1.0) * 1.0 / 2.0
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# def b(t): return (np.sin(t + (4.0 / 3.0) * np.pi) + 1.0) * 1.0 / 2.0
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# for n in range(config.N_PIXELS):
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# set_pixel(N=n,
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# R=r(n * dt + t) * x[n],
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# G=g(n * dt + t) * x[n],
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# B=b(n * dt + t) * x[n],
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# gamma_correction=True)
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# update_pixels()
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def update_pixels():
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global m
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sock.sendto(m, (UDP_IP, UDP_PORT))
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m = None
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# def set_pixel(N, R, G, B, gamma_correction=True):
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# global _m
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# r = int(min(max(R, 0), 255))
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# g = int(min(max(G, 0), 255))
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# b = int(min(max(B, 0), 255))
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# if gamma_correction:
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# r = _gamma_table[r]
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# g = _gamma_table[g]
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# b = _gamma_table[b]
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# if _m is None:
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# _m = chr(N) + chr(r) + chr(g) + chr(b)
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# else:
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# _m += chr(N) + chr(r) + chr(g) + chr(b)
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def rainbow(brightness=255.0, speed=1.0, fps=10):
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offset = 132
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dt = 2.0 * np.pi / N_pixels
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def r(t): return (np.sin(t + 0.0) + 1.0) * brightness / 2.0 + offset
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def g(t): return (np.sin(t + (2.0 / 3.0) * np.pi) + 1.0) * brightness / 2.0 + offset
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def b(t): return (np.sin(t + (4.0 / 3.0) * np.pi) + 1.0) * brightness / 2.0 + offset
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while True:
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t = time.time() * speed
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for n in range(N_pixels):
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T = t + n * dt
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set_pixel(N=n, R=r(T), G=g(T), B=b(T))
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update_pixels()
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time.sleep(1.0 / fps)
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# def update_pixels():
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# global _m
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# _sock.sendto(_m, (config.UDP_IP, config.UDP_PORT))
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# _m = None
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# def rainbow(brightness=255.0, speed=1.0, fps=10):
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# offset = 132
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# dt = 2.0 * np.pi / config.N_PIXELS
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# def r(t): return (np.sin(t + 0.0) + 1.0) * brightness / 2.0 + offset
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# def g(t): return (np.sin(t + (2.0 / 3.0) * np.pi) + 1.0) * brightness / 2.0 + offset
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# def b(t): return (np.sin(t + (4.0 / 3.0) * np.pi) + 1.0) * brightness / 2.0 + offset
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# while True:
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# t = time.time() * speed
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# for n in range(config.N_PIXELS):
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# T = t + n * dt
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# set_pixel(N=n, R=r(T), G=g(T), B=b(T))
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# update_pixels()
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# time.sleep(1.0 / fps)
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if __name__ == '__main__':
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for i in range(N_pixels):
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set_all(0, 0, 0)
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while True:
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update()
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#set_all(0, 0, 0)
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# rainbow(speed=0.025, fps=40, brightness=0)
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@ -1,17 +1,15 @@
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import pyaudio
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import config
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RATE = 44100
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FPS = 40
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CHUNK = int(RATE / FPS)
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CHUNK = int(config.MIC_RATE / config.FPS)
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def start_stream(callback):
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p = pyaudio.PyAudio()
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stream = p.open(format=pyaudio.paInt16,
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channels=1,
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rate=RATE,
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rate=config.MIC_RATE,
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input=True,
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frames_per_buffer=CHUNK)
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frames_per_buffer=int(config.MIC_RATE / config.FPS))
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while True:
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callback(stream)
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stream.stop_stream()
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|
@ -1,84 +1,137 @@
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from __future__ import print_function
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import time
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import numpy as np
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from scipy.ndimage.filters import gaussian_filter1d
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import config
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import dsp
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import led
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import microphone as mic
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class Beat:
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def __init__(self, pixels, speed, direction):
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def __init__(self, pixels, speed):
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self.pixels = pixels
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self.speed = float(speed)
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self.zeros = np.zeros(len(pixels))
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self.iteration = 0
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self.direction = direction
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def update_pixels(self):
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self.iteration += 1
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self.speed = max(0.95 * self.speed, 1.0)
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self.pixels = np.roll(self.pixels, int(self.speed))
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self.pixels[:int(self.speed)] = 0.0
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s = 1.5 * self.iteration / (led.N_pixels / 2.0)
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self.pixels = gaussian_filter1d(self.pixels, s, mode='constant')
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self.pixels = np.round(self.pixels, decimals=1)
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# Roll the pixel values to the right
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# Temporal dithering is used to support fractional speed values
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roll = int(self.speed)
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roll += 1 if np.random.random() < self.speed - roll else 0
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self.pixels = np.roll(self.pixels, roll, axis=0)
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self.pixels[:roll] *= 0.0
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# Apply Gaussian blur to create a dispersion effect
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# Dispersion increases in strength over time
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sigma = (2. * .14 * self.iteration / (config.N_PIXELS * self.speed))**4.
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self.pixels = gaussian_filter1d(self.pixels, sigma, mode='constant')
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# Exponentially decay the brightness over time
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# The decay helps to direct viewer's focus to newer and brighter beats
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self.pixels *= np.exp(2. * np.log(.1) / (self.speed * config.N_PIXELS))
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self.pixels = np.round(self.pixels, decimals=2)
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self.pixels = np.clip(self.pixels, 0, 255)
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def finished(self):
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return (self.pixels == self.zeros).all()
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return np.array_equal(self.pixels, self.pixels * 0.0)
|
||||
|
||||
|
||||
def radiate_effect(beats, max_speed=3, max_length=24):
|
||||
def rainbow(speed=1.0 / 5.0):
|
||||
# Note: assumes array is N_PIXELS / 2 long
|
||||
dt = np.pi / config.N_PIXELS
|
||||
t = time.time() * speed
|
||||
def r(t): return (np.sin(t + 0.0) + 1.0) * 1.0 / 2.0
|
||||
def g(t): return (np.sin(t + (2.0 / 3.0) * np.pi) + 1.0) * 1.0 / 2.0
|
||||
def b(t): return (np.sin(t + (4.0 / 3.0) * np.pi) + 1.0) * 1.0 / 2.0
|
||||
x = np.tile(0.0, (config.N_PIXELS, 3))
|
||||
for i in range(config.N_PIXELS):
|
||||
x[i][0] = r(i * dt + t)
|
||||
x[i][1] = g(i * dt + t)
|
||||
x[i][2] = b(i * dt + t)
|
||||
return x
|
||||
|
||||
|
||||
def radiate(beats, beat_speed=1.0, max_length=26, min_beats=1):
|
||||
N_beats = len(beats[beats == True])
|
||||
# Add new beat if beats were detected
|
||||
if N_beats > 0:
|
||||
if N_beats > 0 and N_beats >= min_beats:
|
||||
# Beat properties
|
||||
beat_power = float(N_beats) / dsp.N_subbands
|
||||
beat_speed = min(N_beats, max_speed)
|
||||
beat_brightness = min(beat_power * 255.0, 255.0)
|
||||
beat_power = float(N_beats) / config.N_SUBBANDS
|
||||
beat_brightness = min(beat_power * 40.0, 255.0)
|
||||
beat_brightness = max(beat_brightness, 40)
|
||||
beat_length = int(np.sqrt(beat_power) * max_length)
|
||||
beat_direction = not radiate_effect.previous_direction
|
||||
beat_length = max(beat_length, 2)
|
||||
# Beat pixels
|
||||
beat_pixels = np.zeros(led.N_pixels / 2)
|
||||
beat_pixels = np.zeros(config.N_PIXELS / 2)
|
||||
beat_pixels[:beat_length] = beat_brightness
|
||||
# Create and add the new beat
|
||||
beat = Beat(beat_pixels, beat_speed, beat_direction)
|
||||
radiate_effect.previous_direction = beat_direction
|
||||
radiate_effect.beats = np.append(radiate_effect.beats, beat)
|
||||
beat = Beat(beat_pixels, beat_speed)
|
||||
radiate.beats = np.append(radiate.beats, beat)
|
||||
# Pixels that will be displayed on the LED strip
|
||||
pixels_L = np.zeros(led.N_pixels / 2)
|
||||
pixels_R = np.zeros(led.N_pixels / 2)
|
||||
for beat in radiate_effect.beats:
|
||||
if beat.direction:
|
||||
pixels_L += beat.pixels
|
||||
else:
|
||||
pixels_R += beat.pixels
|
||||
beat.update_pixels()
|
||||
pixels = np.zeros(config.N_PIXELS / 2)
|
||||
if len(radiate.beats):
|
||||
pixels += sum([b.pixels for b in radiate.beats])
|
||||
for b in radiate.beats:
|
||||
b.update_pixels()
|
||||
# Only keep the beats that are still visible on the strip
|
||||
radiate_effect.beats = [b for b in radiate_effect.beats if not b.finished()]
|
||||
# Enforce value limits
|
||||
pixels_L = np.clip(pixels_L, 0.0, 255.0)
|
||||
pixels_R = np.clip(pixels_R, 0.0, 255.0)
|
||||
# Update the LED values
|
||||
led.set_from_array(np.append(pixels_L[::-1], pixels_R))
|
||||
radiate.beats = [b for b in radiate.beats if not b.finished()]
|
||||
pixels = np.append(pixels[::-1], pixels)
|
||||
pixels = np.clip(pixels, 0.0, 255.0)
|
||||
pixels = (pixels * rainbow().T).T
|
||||
pixels = np.round(pixels).astype(int)
|
||||
led.pixels = pixels
|
||||
led.update()
|
||||
|
||||
|
||||
def radiate2(beats, beat_speed=0.8, max_length=26, min_beats=1):
|
||||
N_beats = len(beats[beats == True])
|
||||
|
||||
if N_beats > 0 and N_beats >= min_beats:
|
||||
index_to_color = rainbow()
|
||||
# Beat properties
|
||||
beat_power = float(N_beats) / config.N_SUBBANDS
|
||||
beat_brightness = np.round(256.0 / config.N_SUBBANDS)
|
||||
beat_brightness *= np.sqrt(config.N_SUBBANDS / N_beats)
|
||||
beat_length = int(np.sqrt(beat_power) * max_length)
|
||||
beat_length = max(beat_length, 2)
|
||||
beat_pixels = np.tile(0.0, (config.N_PIXELS / 2, 3))
|
||||
for i in range(len(beats)):
|
||||
if beats[i]:
|
||||
beat_color = np.round(index_to_color[i] * beat_brightness)
|
||||
beat_pixels[:beat_length] += beat_color
|
||||
beat_pixels = np.clip(beat_pixels, 0.0, 255.0)
|
||||
beat = Beat(beat_pixels, beat_speed)
|
||||
radiate2.beats = np.append(radiate2.beats, beat)
|
||||
|
||||
# Pixels that will be displayed on the LED strip
|
||||
pixels = np.zeros((config.N_PIXELS / 2, 3))
|
||||
if len(radiate2.beats):
|
||||
pixels += sum([b.pixels for b in radiate2.beats])
|
||||
for b in radiate2.beats:
|
||||
b.update_pixels()
|
||||
radiate2.beats = [b for b in radiate2.beats if not b.finished()]
|
||||
pixels = np.append(pixels[::-1], pixels, axis=0)
|
||||
pixels = np.clip(pixels, 0.0, 255.0)
|
||||
pixels = np.round(pixels).astype(int)
|
||||
led.pixels = pixels
|
||||
led.update()
|
||||
|
||||
|
||||
def microphone_update(stream):
|
||||
data = np.fromstring(stream.read(mic.CHUNK), dtype=np.int16) / (2.0**15)
|
||||
#data = np.diff(data)
|
||||
#data = np.append(data, data[-1])
|
||||
|
||||
xs, ys = dsp.fft_log_partition(data=data, subbands=dsp.N_subbands)
|
||||
frames_per_buffer = int(config.MIC_RATE / config.FPS)
|
||||
data = np.fromstring(stream.read(frames_per_buffer), dtype=np.int16)
|
||||
data = data / 2.0**15
|
||||
xs, ys = dsp.fft_log_partition(data=data, subbands=config.N_SUBBANDS)
|
||||
beats = dsp.beat_detect(ys)
|
||||
radiate_effect(beats)
|
||||
radiate2(beats)
|
||||
|
||||
|
||||
# Settings for beat detection
|
||||
dsp.ys_beat_threshold = 1.8
|
||||
dsp.ys_variance_threshold = 100.0
|
||||
|
||||
# Initial valeus for the radiate effect
|
||||
radiate_effect.previous_direction = True
|
||||
radiate_effect.beats = np.array([])
|
||||
# Initial values for the radiate effect
|
||||
radiate.beats = np.array([])
|
||||
radiate2.beats = np.array([])
|
||||
|
||||
if __name__ == "__main__":
|
||||
mic.start_stream(microphone_update)
|
||||
|
Loading…
Reference in New Issue
Block a user