45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#include "hotkeying.hpp"
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#include <QHotkey>
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#include <QMap>
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#include <settings.hpp>
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QMap<QString, QHotkey *> hotkeys;
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QList<QString> regNames;
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// func gets bound only on first set, or load
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void hotkeying::hotkey(QString seqName, QKeySequence seq, std::function<void()> func) {
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if (hotkeys.contains(seqName))
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hotkeys.value(seqName)->setShortcut(seq, true);
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else {
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QHotkey *hotkey = new QHotkey(seq, true);
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QObject::connect(hotkey, &QHotkey::activated, func);
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hotkeys.insert(seqName, hotkey);
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}
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settings::settings().setValue(seqName.prepend("hotkey_"), seq.toString());
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}
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// forces the hotkey from settings
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void hotkeying::load(QString seqName, std::function<void()> func, QString def) {
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QHotkey *h;
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QString name = seqName;
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name.prepend("hotkey_");
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if (hotkeys.contains(seqName)) return;
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if (settings::settings().contains(name))
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h = new QHotkey(QKeySequence(settings::settings().value(name).toString()), true);
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else
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h = new QHotkey(def.isNull() ? "" : def, true);
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QObject::connect(h, &QHotkey::activated, func);
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hotkeys.insert(seqName, h);
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}
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bool hotkeying::valid(QString seq) {
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return seq.isEmpty() || !QKeySequence(seq).toString().isEmpty();
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}
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QString hotkeying::sequence(QString seqName) {
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return hotkeys.contains(seqName) ?
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hotkeys.value(seqName)->isRegistered() ? hotkeys.value(seqName)->shortcut().toString() : "" :
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"";
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}
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